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gml_Object_obj_frostermit_body_a_Alarm_0

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1
getting_out = false;
2
sprite_index = spr_frostermit_body_crab;
3
image_speed = 0;
4
image_index = 0;
5
instance_create(x, y, obj_frostermit_head_a);
6
instance_create(x, y, obj_frostermit_claw_left_a);
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instance_create(x, y, obj_frostermit_claw_right_a);
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instance_create(x, y, obj_frostermit_leg_right_a);
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instance_create(x, y, obj_frostermit_leg_right_2_a);
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instance_create(x, y, obj_frostermit_leg_right_3_a);
11
global.enemy_mode_previous = global.enemy_mode;
12
global.enemy_mode = 1;
13
global.enemy_attacking = true;