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gml_Object_obj_frostermit_overworld_Step_0

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event_inherited()
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if (interact == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* Pinch pinch!"
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                message[1] = "* Just kidding!"
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                message[2] = "* I'm so glad the Royal Guard#  protects our home."
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                message[3] = "* Well, not my home really."
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                message[4] = "* My home is on my back and I#  protect it at all costs!"
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                message[5] = "* Or... it protects me?"
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                message[6] = "* It's a mutually beneficial#  relationship!"
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            }
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            npc_flag += 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I've been thinking of moving#  soon actually."
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                message[1] = "* There are so many cool places#  out there!"
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                message[2] = "* I took a vacation to the Wild#  East a while back."
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                message[3] = "* Maybe I'll move there, it#  seemed really cool."
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                message[4] = "* At least based on my experience#  as a tourist."
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            }
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            npc_flag += 1
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* Pinch pinch!"
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                message[1] = "* Hehe!"
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            }
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            break
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    }
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}