1 |
event_inherited() |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Pinch pinch!" |
12 |
message[1] = "* Just kidding!" |
13 |
message[2] = "* I'm so glad the Royal Guard# protects our home." |
14 |
message[3] = "* Well, not my home really." |
15 |
message[4] = "* My home is on my back and I# protect it at all costs!" |
16 |
message[5] = "* Or... it protects me?" |
17 |
message[6] = "* It's a mutually beneficial# relationship!" |
18 |
} |
19 |
npc_flag += 1 |
20 |
break |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
message[0] = "* I've been thinking of moving# soon actually." |
25 |
message[1] = "* There are so many cool places# out there!" |
26 |
message[2] = "* I took a vacation to the Wild# East a while back." |
27 |
message[3] = "* Maybe I'll move there, it# seemed really cool." |
28 |
message[4] = "* At least based on my experience# as a tourist." |
29 |
} |
30 |
npc_flag += 1 |
31 |
break |
32 |
case 2: |
33 |
with (msg) |
34 |
{ |
35 |
message[0] = "* Pinch pinch!" |
36 |
message[1] = "* Hehe!" |
37 |
} |
38 |
break |
39 |
} |
40 |
|
41 |
} |