1 |
if (fade_out == true) |
2 |
{ |
3 |
if (image_alpha > 1) |
4 |
image_alpha -= 0.2 |
5 |
else |
6 |
{ |
7 |
instance_create(0, 0, obj_game_over_choice) |
8 |
instance_destroy() |
9 |
} |
10 |
return; |
11 |
} |
12 |
var battle_enemy_name = global.battle_enemy_name |
13 |
script_execute(gml_Script_scr_controls_text) |
14 |
if key_revert_pressed |
15 |
{ |
16 |
characters = message_length |
17 |
message_draw = string_copy(message[message_current], 0, characters) |
18 |
} |
19 |
if (characters < message_length) |
20 |
{ |
21 |
if (counter == 0) |
22 |
{ |
23 |
script_execute(gml_Script_scr_text_increase) |
24 |
script_execute(gml_Script_scr_talking_game_over) |
25 |
} |
26 |
else |
27 |
can_talk = false |
28 |
} |
29 |
if (characters == message_length && no_loop == false) |
30 |
{ |
31 |
can_talk = false |
32 |
if key_select_pressed |
33 |
{ |
34 |
if (message_current < message_end) |
35 |
{ |
36 |
message_current += 1 |
37 |
message_length = string_length(message[message_current]) |
38 |
characters = 0 |
39 |
message_draw = "" |
40 |
} |
41 |
else |
42 |
{ |
43 |
fade_out = true |
44 |
no_loop = true |
45 |
} |
46 |
} |
47 |
} |
48 |
script_execute(gml_Script_scr_text_counter) |