1 |
var geno_snowdin = false |
2 |
if (global.geno_complete[2] == 1) |
3 |
geno_snowdin = true |
4 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
5 |
{ |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
is_talking = true |
8 |
waiter = 1 |
9 |
} |
10 |
if (waiter == 1) |
11 |
{ |
12 |
with (msg) |
13 |
{ |
14 |
portrait = false |
15 |
sndfnt = 99 |
16 |
if (global.route == 3 || geno_snowdin) |
17 |
{ |
18 |
if (geno_snowdin == false) |
19 |
{ |
20 |
message[0] = "* I'm missing a mitten." |
21 |
message[1] = "* You would expect my right hand# would feel more cozy than my# left, but..." |
22 |
message[2] = "* I don't feel cozy at all." |
23 |
} |
24 |
else |
25 |
{ |
26 |
message[0] = "* (There's a single mitten on# the ground.)" |
27 |
message[1] = "* (It seems as if it was recently# discarded.)" |
28 |
} |
29 |
} |
30 |
else |
31 |
{ |
32 |
switch global.snowdin_flag[9] |
33 |
{ |
34 |
case 0: |
35 |
message[0] = "* I wish my left hand was as cozy# as my right." |
36 |
message[1] = "* Normally I have two mittens so# my warmth is symmetrical." |
37 |
message[2] = "* But I think my left mitten took# a vacation or something." |
38 |
message[3] = "* It just left me." |
39 |
global.snowdin_flag[9] = 1 |
40 |
break |
41 |
case 1: |
42 |
if scr_item_exists_checkscr_item_exists_checkfunction scr_item_exists_check(argument0) //gml_Script_scr_item_exists_check
{
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
return true;
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Soggy Mitten") |
43 |
{ |
44 |
if (message_current == 0 || message_current == 7) |
45 |
other.is_talking = false |
46 |
if (message_current == 1) |
47 |
other.is_talking = true |
48 |
if (message_current == 7) |
49 |
{ |
50 |
other.is_talking = false |
51 |
other.sprite_index = spr_donald_glover_glove_snowdin_yellow |
52 |
scr_item_removescr_item_removefunction scr_item_remove(argument0) //gml_Script_scr_item_remove
{
i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[(i + 1)]
i += 1
}
global.item_slot[8] = "Nothing"
return true;
}
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Soggy Mitten") |
53 |
scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Snowdin Map") |
54 |
global.snowdin_flag[9] = 2 |
55 |
} |
56 |
message[0] = "* (You take out the soggy mitten.)" |
57 |
message[1] = "* That's my missing mitten!" |
58 |
message[2] = "* Just in time too!" |
59 |
message[3] = "* My left hand was getting so# jealous! I just can't live with# that much civil unrest!" |
60 |
message[4] = "* I should really pay you back..." |
61 |
message[5] = "* But I don't think I have# anything worth as much as my# mitten..." |
62 |
message[6] = "* I know! Take this. It's a map# of Snowdin!" |
63 |
message[7] = "* (You got a Snowdin map. It's# drawn in crayon.)" |
64 |
} |
65 |
else |
66 |
{ |
67 |
message[0] = "* I wish my left hand was as cozy# as my right." |
68 |
message[1] = "* Normally I have two mittens so# my warmth is symmetrical." |
69 |
message[2] = "* But I think my left mitten took# a vacation or something." |
70 |
message[3] = "* It just left me." |
71 |
} |
72 |
break |
73 |
case 2: |
74 |
message[0] = "* My left mitten is more damp# than I remembered..." |
75 |
message[1] = "* It's okay." |
76 |
message[2] = "* I'll just leave my right mitten# in the snow until it's just as# soggy!" |
77 |
break |
78 |
} |
79 |
|
80 |
} |
81 |
} |
82 |
} |
83 |
if (instance_exists(obj_dialogue) && is_talking == true) |
84 |
{ |
85 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
86 |
{ |
87 |
image_speed = 0 |
88 |
image_index = 0 |
89 |
} |
90 |
else |
91 |
image_speed = 0.2 |
92 |
} |
93 |
else |
94 |
is_talking = false |
95 |
if ((!global.dialogue_open) && waiter == 1) |
96 |
waiter = 0 |