1 | depth = 1 |
2 | layer_create((depth + 1), "sequence_layer") |
3 | idle_seq = layer_sequence_create("sequence_layer", x, y, 24) |
4 | damage_disjoint_count = 0 |
5 | damage_disjoint_x = 0 |
6 | no_loop_damage_disjoint_count = false |
7 | no_loop_create_clouds = false |
8 | low_hp_noloop = false |
9 | starting_point_x = x |
10 | starting_point_y = y |
11 | image_xscale = 2 |
12 | image_yscale = 2 |
13 | enemy_hurt_noise = 573 |
14 | enemy_hurt_pitch = 1 |