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gml_Object_obj_guardener_background_Draw_0

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1
shader_set(shader)
2
shader_set_uniform_f(u_time, (current_time / 20000))
3
shader_set_uniform_f(u_str, str)
4
shader_set_uniform_f(u_uvs, uvs[0], uvs[1], uvs[2], uvs[3])
5
texture_set_stage(u_texture, texture)
6
draw_self()
7
shader_reset()