| 1 | layer_create(depth, "sequence_layer"); | 
| 2 | idle_sequence = layer_sequence_create("sequence_layer", x, y, 2); | 
| 3 | guardener_stop_animating = false; | 
| 4 | damage_disjoint_count = 0; | 
| 5 | damage_disjoint_x = 0; | 
| 6 | damage_disjoint_timer = 2; | 
| 7 | damage_disjoint_timer_max = 2; | 
| 8 | no_loop_damage_disjoint_count = false; | 
| 9 | no_loop_create_clouds = false; | 
| 10 | starting_point_x = x; | 
| 11 | starting_point_y = y; | 
| 12 | low_hp_noloop = false; | 
| 13 | death_noloop = false; | 
| 14 | image_xscale = 2; | 
| 15 | image_yscale = 2; |