| 1 |
if (global.current_hp_enemy_draw <= 0 && damage_disjoint_x == 0) |
| 2 |
{ |
| 3 |
if (!global.enemy_dead) |
| 4 |
{ |
| 5 |
global.enemy_dead = true; |
| 6 |
instance_create(402, 68, obj_quote_bubble_battle_yellow_2); |
| 7 |
instance_create_depth(0, 0, -1000, obj_quote_battle_guardener_death); |
| 8 |
} |
| 9 |
} |
| 10 |
if (global.enemy_dead == true && !instance_exists(obj_quote_battle_guardener_death)) |
| 11 |
{ |
| 12 |
sprite_index = -4; |
| 13 |
if (death_noloop == true) |
| 14 |
layer_sequence_destroy(idle_sequence); |
| 15 |
if (!death_noloop) |
| 16 |
{ |
| 17 |
layer_sequence_create("sequence_layer", x, y, 4); |
| 18 |
alarm[0] = 60; |
| 19 |
death_noloop = true; |
| 20 |
} |
| 21 |
exit; |
| 22 |
} |
| 23 |
var enemy_dead = global.enemy_dead; |
| 24 |
var enemy_spared = global.enemy_spared; |
| 25 |
var enemy_sparing = global.enemy_sparing; |
| 26 |
if (enemy_dead == false && enemy_spared == false) |
| 27 |
image_alpha = global.image_alpha_enemy_attacking; |
| 28 |
if (enemy_spared == true) |
| 29 |
{ |
| 30 |
sprite_index = spr_guardener_hurt; |
| 31 |
x = xstart; |
| 32 |
y = ystart; |
| 33 |
image_speed = 0; |
| 34 |
image_index = 0; |
| 35 |
image_alpha = 0.5; |
| 36 |
if (no_loop_create_clouds == false) |
| 37 |
{ |
| 38 |
for (i = 0; i <= 11; i += 1) |
| 39 |
instance_create(x, y - 22, obj_spare_cloud); |
| 40 |
} |
| 41 |
no_loop_create_clouds = true; |
| 42 |
} |
| 43 |
if (damage_disjoint_count > 0 && damage_disjoint_timer <= 0) |
| 44 |
{ |
| 45 |
damage_disjoint_count -= 1; |
| 46 |
} |
| 47 |
else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0) |
| 48 |
{ |
| 49 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
| 50 |
{ |
| 51 |
if (low_hp_noloop == false) |
| 52 |
low_hp_noloop = true; |
| 53 |
sprite_index = -4; |
| 54 |
} |
| 55 |
else |
| 56 |
{ |
| 57 |
sprite_index = -4; |
| 58 |
} |
| 59 |
} |
| 60 |
else if (enemy_spared == true) |
| 61 |
{ |
| 62 |
sprite_index = spr_guardener_hurt; |
| 63 |
} |
| 64 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 65 |
{ |
| 66 |
sprite_index = spr_guardener_hurt; |
| 67 |
time_elapsed = 0; |
| 68 |
sign_modifier = 1; |
| 69 |
damage_disjoint_count = 12; |
| 70 |
no_loop_damage_disjoint_count = true; |
| 71 |
} |
| 72 |
else if (!instance_exists(obj_text_damage_count)) |
| 73 |
{ |
| 74 |
no_loop_damage_disjoint_count = false; |
| 75 |
} |
| 76 |
if (damage_disjoint_timer <= 0) |
| 77 |
{ |
| 78 |
damage_disjoint_timer = damage_disjoint_timer_max; |
| 79 |
if (damage_disjoint_count == 12) |
| 80 |
damage_disjoint_x = -50; |
| 81 |
else if (damage_disjoint_count == 10) |
| 82 |
damage_disjoint_x = 50; |
| 83 |
else if (damage_disjoint_count == 8) |
| 84 |
damage_disjoint_x = -20; |
| 85 |
else if (damage_disjoint_count == 6) |
| 86 |
damage_disjoint_x = 20; |
| 87 |
else if (damage_disjoint_count == 4) |
| 88 |
damage_disjoint_x = -10; |
| 89 |
else if (damage_disjoint_count == 2) |
| 90 |
damage_disjoint_x = 10; |
| 91 |
else if (damage_disjoint_count == 0) |
| 92 |
damage_disjoint_x = 0; |
| 93 |
} |
| 94 |
else |
| 95 |
{ |
| 96 |
damage_disjoint_timer -= 1; |
| 97 |
} |
| 98 |
x = xstart + damage_disjoint_x; |
| 99 |
if (guardener_stop_animating == true) |
| 100 |
{ |
| 101 |
if (layer_sequence_get_headpos(2) >= (layer_sequence_get_length(2) - 1)) |
| 102 |
layer_sequence_pause(2); |
| 103 |
} |