1 | if live_call() |
2 | return global.live_result; |
3 | if (curr_fill != 0) |
4 | { |
5 | switch global.action_2_selected_count |
6 | { |
7 | case 1: |
8 | curr_fill = 5 |
9 | break |
10 | case 2: |
11 | curr_fill = 4 |
12 | break |
13 | case 3: |
14 | curr_fill = 3 |
15 | break |
16 | case 4: |
17 | curr_fill = 2 |
18 | break |
19 | case 5: |
20 | curr_fill = 1 |
21 | break |
22 | } |
23 | |
24 | } |
25 | if (global.enemy_attacking == true && curr_fill == prev_fill && global.action_2_selected_count < 5) |
26 | is_hidden = true |
27 | else |
28 | is_hidden = false |
29 | if (!is_hidden) |
30 | { |
31 | x = lerp(x, 30, 0.15) |
32 | y = 197 |
33 | } |
34 | else |
35 | x = lerp(x, -100, 0.25) |