4 |
draw_sprite_ext(s[0][5], s[0][6], s[0][0], s[0][1], s[3], ((scr_distancescr_distancefunction scr_distance(argument0, argument1) //gml_Script_scr_distance
{
var dx = argument1[0] - argument0[0]
var dy = argument1[1] - argument0[1]
return sqrt(dx * dx + dy * dy);
} (s[0], s[1])) / sprite_get_height(s[0][5])), ((point_direction(s[0][0], s[0][1], s[1][0], s[1][1])) + 90), draw_colour, 1) |
7 |
draw_sprite_ext(s[0][5], 6, s[0][0], s[0][1], s[3], ((scr_distancescr_distancefunction scr_distance(argument0, argument1) //gml_Script_scr_distance
{
var dx = argument1[0] - argument0[0]
var dy = argument1[1] - argument0[1]
return sqrt(dx * dx + dy * dy);
} (s[0], s[1])) / sprite_get_height(s[0][5])), ((point_direction(s[0][0], s[0][1], s[1][0], s[1][1])) + 90), draw_colour, 1) |