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gml_Object_obj_heart_battle_effect_expand_Create_0

(view raw script w/o annotations or w/e)
1
depth = obj_heart_battle_fighting_parent.depth + 1
2
image_speed = 0
3
image_index = 0
4
image_alpha = 1
5
image_xscale = 1
6
image_yscale = 1
7
x = obj_heart_battle_fighting_parent.x
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y = obj_heart_battle_fighting_parent.y
9
if (obj_heart_battle_fighting_parent.sprite_index == spr_heart_yellow_up)
10
    image_angle = 180