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gml_Object_obj_heart_battle_effect_glow_Draw_0

(view raw script w/o annotations or w/e)
1
if (!instance_exists(obj_heart_battle_fighting_parent))
2
    return;
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, (image_alpha * obj_heart_battle_fighting_parent.image_alpha))