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gml_Object_obj_heart_battle_fighting_axis_Draw_0

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var battle_box = obj_dialogue_box_battle_transformation_any
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var j = 2
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for (i = ds_list_size(x_list) - 1; i >= 0; i -= 1)
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{
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    var x0 = ds_list_find_value(x_list, i)
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    var y0 = ds_list_find_value(y_list, i)
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    var angle0 = 0
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    var image_alpha_trail = 1 / j
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    draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, (image_alpha_trail * image_alpha))
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    j += 1
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}
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if (movement_mode == 2)
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{
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    var draw_circle_alpha = image_alpha * circle_alpha
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    draw_set_alpha(draw_circle_alpha)
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    draw_set_color(c_white)
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    draw_circle(battle_box.x, battle_box.y, base_distance, false)
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    draw_set_color(c_black)
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    draw_circle(battle_box.x, battle_box.y, (base_distance - 2), false)
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    draw_set_alpha(1)
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}
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draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha)