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gml_Object_obj_heart_battle_fighting_blue_up_Create_0

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1
walk_speed = global.speed_self
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image_speed = 0
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image_index = 0
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vulnerable = true
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hsp = 0
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vsp = 0
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x_position = x
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y_position = y
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hsp_carry = 0
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vsp_carry = 0
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jumpspeed = -8
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grav = 0.5
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moveable = false
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floating = false
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var player_character = global.player_character
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switch player_character
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{
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    case "CLOVER":
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        sprite_index = spr_heart_yellow_up
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        break
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}