| 1 |
walk_speed = global.speed_self + (1 * sign(global.current_sp_self)); |
| 2 |
image_speed = 0; |
| 3 |
image_index = 0; |
| 4 |
vulnerable = true; |
| 5 |
moveable = false; |
| 6 |
hsp_factor = 0; |
| 7 |
vsp_factor = 0; |
| 8 |
x_previous = x; |
| 9 |
y_previous = y; |
| 10 |
last_move_x = 0; |
| 11 |
last_move_y = 0; |
| 12 |
move_x_count = 0; |
| 13 |
move_y_count = 0; |
| 14 |
idle_x_count = 0; |
| 15 |
idle_y_count = 0; |
| 16 |
max_move_counter = 100; |
| 17 |
last_hsp = 0; |
| 18 |
last_vsp = 0; |
| 19 |
move_hsp_count = 0; |
| 20 |
move_vsp_count = 0; |
| 21 |
idle_hsp_count = 0; |
| 22 |
idle_vsp_count = 0; |
| 23 |
max_speed_counter = 100; |
| 24 |
var player_character = global.player_character; |
| 25 |
switch (player_character) |
| 26 |
{ |
| 27 |
case "CLOVER": |
| 28 |
sprite_index = spr_heart_yellow_down; |
| 29 |
break; |
| 30 |
} |
| 31 |
instance_create(x, y, obj_heart_red_hitbox); |
| 32 |
if (global.current_pp_self > 0) |
| 33 |
instance_create(x, y, obj_heart_battle_effect_glow); |
| 34 |
event_user(0); |
| 35 |
x_list = ds_list_create(); |
| 36 |
y_list = ds_list_create(); |
| 37 |
max_points_trail = 5; |
| 38 |
trail_cc_max = 3; |
| 39 |
trail_cc_start = trail_cc_max - 1; |
| 40 |
trail_cc_current = trail_cc_start; |
| 41 |
trail_sprite = 1677; |
| 42 |
speed_sound_noloop = false; |