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gml_Object_obj_heart_battle_fighting_yellow_final_Other_11

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1
if (is_dashing || dash_grace > 0)
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    return;
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vulnerable = false
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global.hit_self = true
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if (global.current_pp_self > 0)
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{
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    instance_create(x, y, obj_heart_battle_effect_expand)
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    for (i = 0; i < 5; i++)
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        instance_create(x, y, obj_heart_battle_effect_shard)
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    global.current_pp_self -= 1
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    audio_play_sound(snd_mirrorbreak1, 20, false)
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}
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else
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{
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    if (damage_number == 1)
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        global.current_hp_self -= damage
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    else if (damage_number == 2)
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        global.current_hp_self -= damage_2
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    else if (damage_number == 3)
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        global.current_hp_self -= damage_3
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    audio_play_sound(snd_hurt, 20, false)
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    scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() //gml_Script_scr_screenshake_battle { instance_destroy(obj_screenshake_battle) var screenshake = instance_create(0, 0, obj_screenshake_battle) battle_screenshake_duration = argument[0] battle_screenshake_intensity = argument[1] battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration }
(12, 6)
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}
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alarm[0]