1 |
moveable = false |
2 |
no_loop = true |
3 |
no_loop_moveable = false |
4 |
if (global.battling_boss == true) |
5 |
no_loop_determine_sparing = true |
6 |
else |
7 |
no_loop_determine_sparing = false |
8 |
alarm[0] = 1 |
9 |
image_speed = 0 |
10 |
image_index = 0 |
11 |
text_deadlock_1 = false |
12 |
text_desdlock_contents_1 = 3016 |
13 |
var player_character = global.player_character |
14 |
switch player_character |
15 |
{ |
16 |
case "CLOVER": |
17 |
sprite_index = spr_heart_yellow_down |
18 |
break |
19 |
default: |
20 |
var soul_mode = global.soul_mode |
21 |
if (soul_mode == "Red") |
22 |
{ |
23 |
sprite_index = spr_heart_red |
24 |
break |
25 |
} |
26 |
else if (soul_mode == "Blue") |
27 |
{ |
28 |
sprite_index = spr_heart_blue_down |
29 |
break |
30 |
} |
31 |
else if (soul_mode == "Green") |
32 |
{ |
33 |
sprite_index = spr_heart_green |
34 |
break |
35 |
} |
36 |
else if (soul_mode == "Purple") |
37 |
{ |
38 |
sprite_index = spr_heart_purple |
39 |
break |
40 |
} |
41 |
else if (soul_mode == "Yellow") |
42 |
{ |
43 |
sprite_index = spr_heart_yellow_up_original |
44 |
break |
45 |
} |
46 |
else if (soul_mode == "Yellow Rhythm") |
47 |
sprite_index = spr_heart_yellow_down |
48 |
} |