1 |
image_speed = 0 |
2 |
image_index = 0 |
3 |
key_select_simulate = false |
4 |
if instance_exists(obj_text_battle_move_selected_enemy_fight_parent) |
5 |
{ |
6 |
for (counter = 0; counter < 2; counter += 1) |
7 |
{ |
8 |
if (global.fight_number == 1 && (!instance_exists(obj_text_battle_move_selected_enemy_fight))) |
9 |
global.fight_number = 2 |
10 |
if (global.fight_number == 2 && (!instance_exists(obj_text_battle_move_selected_enemy_fight_2))) |
11 |
global.fight_number = 1 |
12 |
if (global.fight_number == 1 && (!instance_exists(obj_text_battle_move_selected_enemy_fight))) |
13 |
global.fight_number = 3 |
14 |
if (global.fight_number == 3 && (!instance_exists(obj_text_battle_move_selected_enemy_fight_3))) |
15 |
global.fight_number = 1 |
16 |
} |
17 |
} |
18 |
x = obj_dialogue_box_battle.x + 44 |
19 |
if (global.fight_number == 1) |
20 |
y = obj_dialogue_box_battle.y + 36 |
21 |
else if (global.fight_number == 2) |
22 |
y = obj_dialogue_box_battle.y + 68 |
23 |
else if (global.fight_number == 3) |
24 |
y = obj_dialogue_box_battle.y + 100 |
25 |
var player_character = global.player_character |
26 |
switch player_character |
27 |
{ |
28 |
case "CLOVER": |
29 |
sprite_index = spr_heart_yellow_down |
30 |
break |
31 |
default: |
32 |
var soul_mode = global.soul_mode |
33 |
if (soul_mode == "Red") |
34 |
{ |
35 |
sprite_index = spr_heart_red |
36 |
break |
37 |
} |
38 |
else if (soul_mode == "Blue") |
39 |
{ |
40 |
sprite_index = spr_heart_blue_down |
41 |
break |
42 |
} |
43 |
else if (soul_mode == "Green") |
44 |
{ |
45 |
sprite_index = spr_heart_green |
46 |
break |
47 |
} |
48 |
else if (soul_mode == "Purple") |
49 |
{ |
50 |
sprite_index = spr_heart_purple |
51 |
break |
52 |
} |
53 |
else if (soul_mode == "Yellow") |
54 |
{ |
55 |
sprite_index = spr_heart_yellow_up_original |
56 |
break |
57 |
} |
58 |
else if (soul_mode == "Yellow Rhythm") |
59 |
sprite_index = spr_heart_yellow_down |
60 |
} |