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gml_Object_obj_heart_death_screen_red_split_Alarm_1

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1
instance_create(x, y, obj_heart_death_screen_broken_shard)
2
instance_create(x, y, obj_heart_death_screen_broken_shard)
3
instance_create(x, y, obj_heart_death_screen_broken_shard)
4
instance_create(x, y, obj_heart_death_screen_broken_shard)
5
instance_create(x, y, obj_heart_death_screen_broken_shard)
6
audio_play_sound(snd_soul_gameover_hit_break, 20, false)
7
instance_destroy()