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gml_Object_obj_heart_flowey_world_split_fast_Alarm_1

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1
for (i = 0; i < 5; i++)
2
    instance_create_depth(x, y, (depth - 999999), obj_heart_death_screen_broken_shard)
3
audio_play_sound(snd_soul_gameover_hit_break, 20, false)
4
instance_destroy()