1 |
if (obj_heart_battle_fighting_parent.vulnerable == true && obj_heart_battle_fighting_parent.hsp == 0 && obj_heart_battle_fighting_parent.vsp == 0) |
2 |
{ |
3 |
collide_id = other.id |
4 |
with (obj_heart_battle_fighting_parent) |
5 |
{ |
6 |
collide_id = obj_heart_hitbox_parent.collide_id |
7 |
damage_number = collide_id.damage_number |
8 |
} |
9 |
if ((!instance_exists(obj_dialogue_box_battle_transformation_any)) || other.depth < obj_dialogue_box_battle_transformation_any.depth) |
10 |
hit = true |
11 |
else |
12 |
hit = false |
13 |
} |
14 |
else |
15 |
hit = false |
16 |
event_user(1) |