1 | if (obj_heart_battle_fighting_parent.vulnerable == true) |
2 | { |
3 | collide_id = other.id |
4 | with (obj_heart_battle_fighting_parent) |
5 | { |
6 | collide_id = obj_heart_hitbox_parent.collide_id |
7 | damage_number = collide_id.damage_number |
8 | } |
9 | if ((!instance_exists(obj_dialogue_box_battle_transformation_any)) || other.depth < obj_dialogue_box_battle_transformation_any.depth) |
10 | hit = true |
11 | else |
12 | hit = false |
13 | } |
14 | else |
15 | hit = false |
16 | event_user(1) |