1 |
depth = (-room_height) - 10000 |
2 |
point_x1 = x |
3 |
point_y1 = y |
4 |
point_x2 = (__view_get((0 << 0), 0)) + 24 |
5 |
point_y2 = (__view_get((1 << 0), 0)) + 227 |
6 |
script_execute(gml_Script_scr_determine_heart_initiate_battle_position_yellow) |
7 |
angle = point_direction(point_x1, point_y1, point_x2, point_y2) |
8 |
power_x = power(abs(point_x1 - point_x2), 2) |
9 |
power_y = power(abs(point_y1 - point_y2), 2) |
10 |
move_factor = 15 |
11 |
move_speed = (sqrt(power_x + power_y)) / move_factor |
12 |
no_loop = false |
13 |
audio_play_sound(snd_soul_battle_start, 20, false) |
14 |
sprite_index = spr_heart_yellow_overworld |