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gml_Object_obj_heart_initiate_battle_2_Step_0

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1
if (distance_to_point(point_x2, point_y2) < move_speed)
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{
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    x = point_x2
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    y = point_y2
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}
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if (x == point_x2 && y == point_y2 && no_loop == false)
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{
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    alarm[0] = 2
alarm[0]

instance_destroy() room_goto(rm_battle Battle room) scr_battle_save()
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    no_loop = true
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}
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if (no_loop == false)
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{
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    x += lengthdir_x(move_speed, angle)
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    y += lengthdir_y(move_speed, angle)
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}