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gml_Object_obj_heart_initiate_battle_decibat_Create_0

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image_xscale = 2
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image_yscale = 2
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moving = false
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flash_count = 0
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no_loop = false
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no_loop_2 = false
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image_alpha = 0
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hsp = (48 - x) / 25
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vsp = (454 - y) / 25
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hsp_sign = sign(hsp)
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vsp_sign = sign(vsp)
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x_position = x
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y_position = y
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no_loop_moving = false
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var player_character = global.player_character
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switch player_character
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{
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    case "CLOVER":
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        sprite_index = spr_heart_yellow_overworld
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        break
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}