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gml_Object_obj_heart_initiate_battle_quick_Alarm_0

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1
if (image_alpha == 0)
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{
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    audio_play_sound(snd_soul_battle_flash, 20, false)
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    image_alpha = 1
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    flash_count += 1
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}
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else
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    image_alpha = 0
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no_loop = false