1 |
depth = (-room_height) - 164 |
2 |
var main_shop_screen_number = global.main_shop_screen_number |
3 |
if (main_shop_screen_number == 1) |
4 |
{ |
5 |
x = obj_main_screen_shop.x + 229 |
6 |
y = obj_main_screen_shop.y + 19 |
7 |
} |
8 |
else if (main_shop_screen_number == 2) |
9 |
{ |
10 |
x = obj_main_screen_shop.x + 229 |
11 |
y = obj_main_screen_shop.y + 39 |
12 |
} |
13 |
else if (main_shop_screen_number == 3) |
14 |
{ |
15 |
x = obj_main_screen_shop.x + 229 |
16 |
y = obj_main_screen_shop.y + 59 |
17 |
} |
18 |
else if (main_shop_screen_number == 4) |
19 |
{ |
20 |
x = obj_main_screen_shop.x + 229 |
21 |
y = obj_main_screen_shop.y + 79 |
22 |
} |
23 |
var player_character = global.player_character |
24 |
switch player_character |
25 |
{ |
26 |
case "CLOVER": |
27 |
sprite_index = spr_heart_yellow_overworld |
28 |
break |
29 |
} |