1 | depth = (-room_height) - 164 |
2 | response_shop_screen_number = 1 |
3 | x = obj_talk_screen_shop.x + 49 |
4 | y = obj_talk_screen_shop.y + 103 |
5 | var player_character = global.player_character |
6 | switch player_character |
7 | { |
8 | case "CLOVER": |
9 | sprite_index = spr_heart_yellow_overworld |
10 | break |
11 | } |