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gml_Object_obj_heart_player_response_shop_Create_0

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1
depth = (-room_height) - 164
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response_shop_screen_number = 1
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x = obj_main_screen_shop.x + 229
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y = obj_main_screen_shop.y + 59
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var player_character = global.player_character
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switch player_character
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{
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    case "CLOVER":
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        sprite_index = spr_heart_yellow_overworld
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        break
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}