1 | image_alpha = 0 |
2 | script_execute(gml_Script_scr_enemy_defragment) |
3 | if (!audio_is_playing(snd_monster_damage_death)) |
4 | audio_play_sound(snd_monster_damage_death, 20, 0) |
5 | global.enemy_low_hp = true |
6 | global.enemy_low_hp_3 = true |