| 1 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0) && !interacted_with) |
| 2 |
{ |
| 3 |
scene = 0; |
| 4 |
interacted_with = true; |
| 5 |
scr_cutscene_start(); |
| 6 |
} |
| 7 |
if (interacted_with) |
| 8 |
{ |
| 9 |
if (scene == 0) |
| 10 |
{ |
| 11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
ch_msg = 2; |
| 15 |
ch[1] = "Yes"; |
| 16 |
ch[2] = "No"; |
| 17 |
message[0] = "* (You examine the# bookshelf...)\t"; |
| 18 |
message[1] = "* (A title called \"Mysteries of# the Underground\" catches your# eye.)\t"; |
| 19 |
message[2] = "* (Read it?)"; |
| 20 |
if (outcome == 1) |
| 21 |
{ |
| 22 |
instance_destroy(); |
| 23 |
other.scene = 1; |
| 24 |
exit; |
| 25 |
} |
| 26 |
if (outcome == 2) |
| 27 |
{ |
| 28 |
global.dialogue_open = false; |
| 29 |
other.interacted_with = false; |
| 30 |
scr_cutscene_end(); |
| 31 |
} |
| 32 |
} |
| 33 |
} |
| 34 |
if (scene == 1) |
| 35 |
{ |
| 36 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
message[0] = "* Chapter One: Blunko's# Blunder."; |
| 40 |
message[1] = "* Located in Oasis Valley, in a# modern cafe you can't miss,# lies an arcade cabinet."; |
| 41 |
message[2] = "* Painted blue and coated with a# thick layer of dust, it sits# there, out of order."; |
| 42 |
message[3] = "* Few monsters recall seeing it# up and running and that might# be on purpose."; |
| 43 |
message[4] = "* On the cabinet, two logos# reside: Team Y and Blunko# Industries."; |
| 44 |
message[5] = "* The same two human companies# that created the Mew Mew Love# Blaster cabinet."; |
| 45 |
message[6] = "* Legends say it was playable# for a time after it was# recovered from the dump..."; |
| 46 |
message[7] = "* ...but its contents were# \"unpleasant\" upon experience.#\t"; |
| 47 |
message[8] = "* (You flip to the next# chapter.)"; |
| 48 |
message[9] = "* (Continue reading?)"; |
| 49 |
ch_msg = 9; |
| 50 |
ch[1] = "Yes"; |
| 51 |
ch[2] = "No"; |
| 52 |
if (outcome == 1) |
| 53 |
{ |
| 54 |
global.dialogue_open = false; |
| 55 |
instance_destroy(); |
| 56 |
other.scene = 2; |
| 57 |
other.timer = 10; |
| 58 |
exit; |
| 59 |
} |
| 60 |
if (outcome == 2) |
| 61 |
{ |
| 62 |
global.dialogue_open = false; |
| 63 |
other.interacted_with = false; |
| 64 |
other.scene = 0; |
| 65 |
scr_cutscene_end(); |
| 66 |
} |
| 67 |
} |
| 68 |
} |
| 69 |
if (scene == 2) |
| 70 |
{ |
| 71 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 72 |
exit; |
| 73 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 74 |
with (msg) |
| 75 |
{ |
| 76 |
message[0] = "* Chapter Two: The Path."; |
| 77 |
message[1] = "* The Underground is a vast# place."; |
| 78 |
message[2] = "* Throughout it are pathways# and/or fences to lead monsters# from place to place."; |
| 79 |
message[3] = "* But maybe, just maybe, the# paths are truly there to keep# you safe."; |
| 80 |
message[4] = "* In a report from 20XX, a# father recalled fishing with# his son in the Snowdin forest."; |
| 81 |
message[5] = "* As the father prepared his# line, his son wandered past the# fence and into the trees."; |
| 82 |
message[6] = "* The father didn't notice at# first but soon began to search# for the child.\t"; |
| 83 |
message[7] = "* \"Before I found ____, it felt# like I was in a daze,\" the# father recounts."; |
| 84 |
message[8] = "* \"Just... nothing out there.\""; |
| 85 |
message[9] = "* (You flip to the next# chapter.)"; |
| 86 |
message[10] = "* (Continue reading?)"; |
| 87 |
ch_msg = 10; |
| 88 |
ch[1] = "Yes"; |
| 89 |
ch[2] = "No"; |
| 90 |
if (outcome == 1) |
| 91 |
{ |
| 92 |
global.dialogue_open = false; |
| 93 |
instance_destroy(); |
| 94 |
other.scene = 3; |
| 95 |
other.timer = 10; |
| 96 |
exit; |
| 97 |
} |
| 98 |
if (outcome == 2) |
| 99 |
{ |
| 100 |
global.dialogue_open = false; |
| 101 |
other.interacted_with = false; |
| 102 |
other.scene = 0; |
| 103 |
scr_cutscene_end(); |
| 104 |
} |
| 105 |
} |
| 106 |
} |
| 107 |
if (scene == 3) |
| 108 |
{ |
| 109 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 110 |
exit; |
| 111 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 112 |
with (msg) |
| 113 |
{ |
| 114 |
message[0] = "* Chapter Three: The Phantom# SOUL.\t"; |
| 115 |
message[1] = "* Seven human SOULS are all it# takes to destroy the barrier# that intraps us monsters...\t"; |
| 116 |
message[2] = "* ...and over time, King ASGORE# and the Royal Guard have# ensured we reach that goal.\t"; |
| 117 |
message[3] = "* This process has been# controversial among some# residents but..."; |
| 118 |
message[4] = "* ...\"War is not pleasant\" says# the head of the Royal Guard.\t"; |
| 119 |
message[5] = "* Typically, when a human falls# into our home, they're# \"collected\" within hours."; |
| 120 |
message[6] = "* But one time... it took# years.\t"; |
| 121 |
message[7] = "* It was a typical afternoon in# Snowdin...\t"; |
| 122 |
message[8] = "* Suddenly, a human was spotted# in the area before swiftly# fleeing for Waterfall.\t"; |
| 123 |
message[9] = "* This, surprisingly, was the# last time they were seen# alive.\t"; |
| 124 |
message[10] = "* Officials at the time said the# disappearance most likely meant# the human was hiding.\t"; |
| 125 |
message[11] = "* However, the human's SOUL was# later inexplicably found deep# in Waterfall...\t"; |
| 126 |
message[12] = "* (...)"; |
| 127 |
message[13] = "* (You put the book back.)"; |
| 128 |
} |
| 129 |
if (!global.dialogue_open) |
| 130 |
{ |
| 131 |
scr_cutscene_end(); |
| 132 |
interacted_with = false; |
| 133 |
} |
| 134 |
} |
| 135 |
} |