1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0) && (!interacted_with)) |
2 |
{ |
3 |
scene = 0 |
4 |
interacted_with = true |
5 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
6 |
} |
7 |
if interacted_with |
8 |
{ |
9 |
if (scene == 0) |
10 |
{ |
11 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
12 |
with (msg) |
13 |
{ |
14 |
ch_msg = 2 |
15 |
ch[1] = "Yes" |
16 |
ch[2] = "No" |
17 |
message[0] = "* (You examine the# bookshelf...) " |
18 |
message[1] = "* (A title called \"Mysteries of# the Underground\" catches your# eye.) " |
19 |
message[2] = "* (Read it?)" |
20 |
if (outcome == 1) |
21 |
{ |
22 |
instance_destroy() |
23 |
other.scene = 1 |
24 |
return; |
25 |
} |
26 |
if (outcome == 2) |
27 |
{ |
28 |
global.dialogue_open = false |
29 |
other.interacted_with = false |
30 |
scr_cutscene_end() |
31 |
} |
32 |
} |
33 |
} |
34 |
if (scene == 1) |
35 |
{ |
36 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
37 |
with (msg) |
38 |
{ |
39 |
message[0] = "* Chapter One: Blunko's# Blunder." |
40 |
message[1] = "* Located in Oasis Valley, in a# modern cafe you can't miss,# lies an arcade cabinet." |
41 |
message[2] = "* Painted blue and coated with a# thick layer of dust, it sits# there, out of order." |
42 |
message[3] = "* Few monsters recall seeing it# up and running and that might# be on purpose." |
43 |
message[4] = "* On the cabinet, two logos# reside: Team Y and Blunko# Industries." |
44 |
message[5] = "* The same two human companies# that created the Mew Mew Love# Blaster cabinet." |
45 |
message[6] = "* Legends say it was playable# for a time after it was# recovered from the dump..." |
46 |
message[7] = "* ...but its contents were# \"unpleasant\" upon experience.# " |
47 |
message[8] = "* (You flip to the next# chapter.)" |
48 |
message[9] = "* (Continue reading?)" |
49 |
ch_msg = 9 |
50 |
ch[1] = "Yes" |
51 |
ch[2] = "No" |
52 |
if (outcome == 1) |
53 |
{ |
54 |
global.dialogue_open = false |
55 |
instance_destroy() |
56 |
other.scene = 2 |
57 |
other.timer = 10 |
58 |
return; |
59 |
} |
60 |
if (outcome == 2) |
61 |
{ |
62 |
global.dialogue_open = false |
63 |
other.interacted_with = false |
64 |
other.scene = 0 |
65 |
scr_cutscene_end() |
66 |
} |
67 |
} |
68 |
} |
69 |
if (scene == 2) |
70 |
{ |
71 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
72 |
return; |
73 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
74 |
with (msg) |
75 |
{ |
76 |
message[0] = "* Chapter Two: The Path." |
77 |
message[1] = "* The Underground is a vast# place." |
78 |
message[2] = "* Throughout it are pathways# and/or fences to lead monsters# from place to place." |
79 |
message[3] = "* But maybe, just maybe, the# paths are truly there to keep# you safe." |
80 |
message[4] = "* In a report from 20XX, a# father recalled fishing with# his son in the Snowdin forest." |
81 |
message[5] = "* As the father prepared his# line, his son wandered past the# fence and into the trees." |
82 |
message[6] = "* The father didn't notice at# first but soon began to search# for the child. " |
83 |
message[7] = "* \"Before I found ____, it felt# like I was in a daze,\" the# father recounts." |
84 |
message[8] = "* \"Just... nothing out there.\"" |
85 |
message[9] = "* (You flip to the next# chapter.)" |
86 |
message[10] = "* (Continue reading?)" |
87 |
ch_msg = 10 |
88 |
ch[1] = "Yes" |
89 |
ch[2] = "No" |
90 |
if (outcome == 1) |
91 |
{ |
92 |
global.dialogue_open = false |
93 |
instance_destroy() |
94 |
other.scene = 3 |
95 |
other.timer = 10 |
96 |
return; |
97 |
} |
98 |
if (outcome == 2) |
99 |
{ |
100 |
global.dialogue_open = false |
101 |
other.interacted_with = false |
102 |
other.scene = 0 |
103 |
scr_cutscene_end() |
104 |
} |
105 |
} |
106 |
} |
107 |
if (scene == 3) |
108 |
{ |
109 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
110 |
return; |
111 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
112 |
with (msg) |
113 |
{ |
114 |
message[0] = "* Chapter Three: The Phantom# SOUL. " |
115 |
message[1] = "* Seven human SOULS are all it# takes to destroy the barrier# that intraps us monsters... " |
116 |
message[2] = "* ...and over time, King ASGORE# and the Royal Guard have# ensured we reach that goal. " |
117 |
message[3] = "* This process has been# controversial among some# residents but..." |
118 |
message[4] = "* ...\"War is not pleasant\" says# the head of the Royal Guard. " |
119 |
message[5] = "* Typically, when a human falls# into our home, they're# \"collected\" within hours." |
120 |
message[6] = "* But one time... it took# years. " |
121 |
message[7] = "* It was a typical afternoon in# Snowdin... " |
122 |
message[8] = "* Suddenly, a human was spotted# in the area before swiftly# fleeing for Waterfall. " |
123 |
message[9] = "* This, surprisingly, was the# last time they were seen# alive. " |
124 |
message[10] = "* Officials at the time said the# disappearance most likely meant# the human was hiding. " |
125 |
message[11] = "* However, the human's SOUL was# later inexplicably found deep# in Waterfall... " |
126 |
message[12] = "* (...)" |
127 |
message[13] = "* (You put the book back.)" |
128 |
} |
129 |
if (!global.dialogue_open) |
130 |
{ |
131 |
scr_cutscene_end() |
132 |
interacted_with = false |
133 |
} |
134 |
} |
135 |
} |