1 |
if (global.flag[7 Found the hidden entrance in rm_ruins_13] == true) |
2 |
{ |
3 |
if (solid == true) |
4 |
{ |
5 |
image_speed = 0 |
6 |
image_index = 5 |
7 |
solid = false |
8 |
dr = instance_create(260, 120, obj_doorway) |
9 |
with (dr) |
10 |
{ |
11 |
nextroom = 28 |
12 |
xx = 410 |
13 |
yy = 860 |
14 |
image_xscale = 2.5 |
15 |
image_yscale = 1.25 |
16 |
} |
17 |
} |
18 |
return; |
19 |
} |
20 |
if keyboard_multicheck_pressed(0) |
21 |
{ |
22 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true) |
23 |
{ |
24 |
timer = 1 |
25 |
obj_pl.state = gml_Script_scr_frozen_state |
26 |
} |
27 |
} |
28 |
if (image_speed == 0 && image_index == 0 && timer == 10) |
29 |
{ |
30 |
image_speed = 0.2 |
31 |
audio_play_sound(snd_tarpdrop, 1, 0) |
32 |
} |
33 |
if (image_index == 5 && image_speed == 0.2) |
34 |
{ |
35 |
image_speed = 0 |
36 |
image_index = 5 |
37 |
} |
38 |
if (timer >= 1 && timer < 60) |
39 |
timer++ |
40 |
if (timer == 60) |
41 |
{ |
42 |
obj_pl.state = gml_Script_scr_normal_state |
43 |
global.flag[7 Found the hidden entrance in rm_ruins_13] = true |
44 |
} |