1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x < 400) |
7 |
{ |
8 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
9 |
cutscene_advance() |
10 |
} |
11 |
break |
12 |
case 1: |
13 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_pl.y, 3, "x", "up") |
14 |
break |
15 |
case 2: |
16 |
if cutscene_wait(1.5) |
17 |
cutscene_advance(2.5) |
18 |
break |
19 |
case 2.5: |
20 |
if cutscene_npc_walk(1168, obj_martlet_npc.x, (obj_martlet_npc.y + 60), 1, "x", "up") |
21 |
cutscene_advance(3) |
22 |
break |
23 |
case 3: |
24 |
cutscene_camera_move(obj_martlet_npc.x, 300, 1) |
25 |
camera_set_view_speed(view_camera[0], -1, -1) |
26 |
break |
27 |
case 4: |
28 |
cutscene_wait(0.5) |
29 |
break |
30 |
case 5: |
31 |
cutscene_instance_create(obj_martlet_npc.x, (obj_martlet_npc.y - 45), obj_cutscene_ex) |
32 |
audio_play_sound(snd_encounter, 1, 0) |
33 |
break |
34 |
case 6: |
35 |
cutscene_wait(1) |
36 |
break |
37 |
case 7: |
38 |
cutscene_npc_direction(obj_martlet_npc, "down") |
39 |
instance_destroy(obj_cutscene_ex) |
40 |
break |
41 |
case 8: |
42 |
cutscene_wait(0.5) |
43 |
break |
44 |
case 9: |
45 |
cutscene_dialogue() |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1164 |
49 |
position = 1 |
50 |
message[0] = "* ..." |
51 |
message[1] = "* So you found me..." |
52 |
message[2] = "* Pretty easy when# there's so few left." |
53 |
prt[0] = 315 |
54 |
prt[1] = 336 |
55 |
prt[2] = 338 |
56 |
} |
57 |
break |
58 |
case 10: |
59 |
cutscene_wait(0.5) |
60 |
break |
61 |
case 11: |
62 |
cutscene_npc_action_sprite(1168, 3380, 1, true, 0, 634, 2) |
63 |
break |
64 |
case 12: |
65 |
cutscene_wait(1) |
66 |
break |
67 |
case 13: |
68 |
cutscene_battle_initiate("martlet genocide final", true, false) |
69 |
break |
70 |
} |