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gml_Object_obj_hotland_roof_cutscene_neutral_2_Create_0

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with (instance_create_depth(205, 300, 0, obj_martlet_npc))
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{
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    can_walk = false
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    up_sprite = 3617
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    right_sprite = 3143
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    down_sprite = 2486
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    left_sprite = 3622
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    up_sprite_idle = 2324
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    right_sprite_idle = 3294
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    down_sprite_idle = 3564
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    left_sprite_idle = 1469
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    npc_direction = "up"
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}
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scene = 0
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cutscene_timer = 0
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cutscene_music = 0
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draw_alpha = 0
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draw_alpha_white = 0
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draw_clover_yellow_alpha = 0
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global.player_can_run = false