| 1 | with (instance_create_depth(205, 300, 0, obj_martlet_npc)) |
| 2 | { |
| 3 | can_walk = false; |
| 4 | up_sprite = 3617; |
| 5 | right_sprite = 3143; |
| 6 | down_sprite = 2486; |
| 7 | left_sprite = 3622; |
| 8 | up_sprite_idle = 2324; |
| 9 | right_sprite_idle = 3294; |
| 10 | down_sprite_idle = 3564; |
| 11 | left_sprite_idle = 1469; |
| 12 | npc_direction = "up"; |
| 13 | } |
| 14 | scene = 0; |
| 15 | cutscene_timer = 0; |
| 16 | cutscene_music = 0; |
| 17 | draw_alpha = 0; |
| 18 | draw_alpha_white = 0; |
| 19 | draw_clover_yellow_alpha = 0; |
| 20 | global.player_can_run = false; |