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gml_Object_obj_hotland_roof_cutscene_neutral_2_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_color(c_black)
2
draw_set_alpha(draw_alpha)
3
draw_rectangle(0, 0, room_width, room_height, false)
4
draw_set_alpha(1)
5
if instance_exists(obj_player_npc)
6
{
7
    shader_set(sh_yellow)
8
    draw_set_alpha(draw_clover_yellow_alpha)
9
    draw_sprite(obj_player_npc.sprite_index, obj_player_npc.image_index, obj_player_npc.x, obj_player_npc.y)
10
    draw_set_alpha(1)
11
    shader_reset()
12
}