| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var text_var = 0; |
| 4 |
if (global.player_level >= 3) |
| 5 |
text_var = 1; |
| 6 |
if (global.player_level >= 6) |
| 7 |
text_var = 2; |
| 8 |
if (global.dunes_flag[16] >= 2) |
| 9 |
text_var = 3; |
| 10 |
var abandoned_geno = false; |
| 11 |
if (global.geno_complete[3] == true && global.route != 3) |
| 12 |
abandoned_geno = true; |
| 13 |
switch (scene) |
| 14 |
{ |
| 15 |
case 0: |
| 16 |
if (obj_pl.x < 400) |
| 17 |
{ |
| 18 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 19 |
cutscene_advance(); |
| 20 |
} |
| 21 |
break; |
| 22 |
case 1: |
| 23 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_pl.y, 3, "x", "up"); |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
if (cutscene_wait(1.5)) |
| 27 |
cutscene_advance(2.5); |
| 28 |
break; |
| 29 |
case 2.5: |
| 30 |
if (cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y + 60, 1, "x", "up")) |
| 31 |
cutscene_advance(3); |
| 32 |
break; |
| 33 |
case 3: |
| 34 |
cutscene_camera_move(obj_martlet_npc.x, 300, 1); |
| 35 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 36 |
break; |
| 37 |
case 4: |
| 38 |
cutscene_wait(0.5); |
| 39 |
break; |
| 40 |
case 5: |
| 41 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 45, 1147); |
| 42 |
audio_play_sound(snd_encounter, 1, 0); |
| 43 |
break; |
| 44 |
case 6: |
| 45 |
cutscene_wait(1); |
| 46 |
break; |
| 47 |
case 7: |
| 48 |
cutscene_npc_direction(1164, "down"); |
| 49 |
instance_destroy(obj_cutscene_ex); |
| 50 |
break; |
| 51 |
case 8: |
| 52 |
cutscene_wait(0.5); |
| 53 |
break; |
| 54 |
case 9: |
| 55 |
cutscene_dialogue(); |
| 56 |
with (msg) |
| 57 |
{ |
| 58 |
talker[0] = 1164; |
| 59 |
position = 0; |
| 60 |
switch (text_var) |
| 61 |
{ |
| 62 |
case 0: |
| 63 |
message[0] = "* Ah, you got my message!# Great!"; |
| 64 |
prt[0] = 328; |
| 65 |
break; |
| 66 |
case 1: |
| 67 |
case 2: |
| 68 |
message[0] = "* Ah, you got my message."; |
| 69 |
prt[0] = 321; |
| 70 |
break; |
| 71 |
case 3: |
| 72 |
message[0] = "* So you found me..."; |
| 73 |
prt[0] = 317; |
| 74 |
break; |
| 75 |
} |
| 76 |
} |
| 77 |
break; |
| 78 |
case 10: |
| 79 |
cutscene_wait(0.5); |
| 80 |
break; |
| 81 |
case 11: |
| 82 |
if (text_var == 3) |
| 83 |
cutscene_advance(12); |
| 84 |
else |
| 85 |
cutscene_npc_direction(1164, "up"); |
| 86 |
break; |
| 87 |
case 12: |
| 88 |
cutscene_camera_move(obj_martlet_npc.x, 260, 1); |
| 89 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 90 |
break; |
| 91 |
case 13: |
| 92 |
if (text_var == 3) |
| 93 |
cutscene_wait(1); |
| 94 |
else |
| 95 |
cutscene_wait(0.5); |
| 96 |
break; |
| 97 |
case 14: |
| 98 |
cutscene_dialogue(); |
| 99 |
with (msg) |
| 100 |
{ |
| 101 |
color = true; |
| 102 |
col_modif[0] = 16776960; |
| 103 |
talker[0] = 1164; |
| 104 |
switch (text_var) |
| 105 |
{ |
| 106 |
case 0: |
| 107 |
message[0] = "* What a view..."; |
| 108 |
message[1] = "* That large facility in# front of us is the# CORE..."; |
| 109 |
message[2] = "* ...The main source of# power for the# Underground."; |
| 110 |
message[3] = "* Behind that is New Home.# The capital city."; |
| 111 |
message_col[3][0] = " New Home "; |
| 112 |
message[4] = "* ...King ASGORE's Castle."; |
| 113 |
prt[0] = 328; |
| 114 |
prt[1] = 321; |
| 115 |
prt[2] = 321; |
| 116 |
prt[3] = 338; |
| 117 |
prt[4] = 329; |
| 118 |
break; |
| 119 |
case 1: |
| 120 |
case 2: |
| 121 |
message[0] = "* ..."; |
| 122 |
message[1] = "* That large facility in# front of us is the# CORE..."; |
| 123 |
message[2] = "* ...The main source of# power for the# Underground."; |
| 124 |
message[3] = "* Behind that is New Home.# The capital city."; |
| 125 |
message_col[3][0] = " New Home "; |
| 126 |
message[4] = "* ...King ASGORE's# Castle."; |
| 127 |
prt[0] = 321; |
| 128 |
prt[1] = 321; |
| 129 |
prt[2] = 338; |
| 130 |
prt[3] = 321; |
| 131 |
prt[4] = 317; |
| 132 |
break; |
| 133 |
case 3: |
| 134 |
message[0] = "* ..."; |
| 135 |
message[1] = "* My whole life..."; |
| 136 |
message[2] = "* My whole life I was# taught that humans are# the enemy."; |
| 137 |
message[3] = "* And... it looks like# they were right."; |
| 138 |
message[4] = "* But even with that# prejudice drilled into# my mind..."; |
| 139 |
message[5] = "* I think I... I sense# better in you."; |
| 140 |
prt[0] = 315; |
| 141 |
prt[1] = 315; |
| 142 |
prt[2] = 336; |
| 143 |
prt[3] = 336; |
| 144 |
prt[4] = 317; |
| 145 |
prt[5] = 329; |
| 146 |
break; |
| 147 |
} |
| 148 |
} |
| 149 |
break; |
| 150 |
case 15: |
| 151 |
if (text_var == 3) |
| 152 |
cutscene_advance(19); |
| 153 |
else |
| 154 |
cutscene_wait(0.5); |
| 155 |
break; |
| 156 |
case 16: |
| 157 |
cutscene_npc_direction(1164, "down"); |
| 158 |
break; |
| 159 |
case 17: |
| 160 |
cutscene_wait(1); |
| 161 |
break; |
| 162 |
case 18: |
| 163 |
cutscene_dialogue(); |
| 164 |
with (msg) |
| 165 |
{ |
| 166 |
talker[0] = 1164; |
| 167 |
switch (text_var) |
| 168 |
{ |
| 169 |
case 0: |
| 170 |
message[0] = "* Look, I haven't been# 100% honest with you..."; |
| 171 |
message[1] = "* My whole life, I was# taught that humans are# the enemy."; |
| 172 |
message[2] = "* But you... you never# really came across as# such. "; |
| 173 |
message[3] = "* Though..."; |
| 174 |
message[4] = "* During our journey, I# did sense a faint,# alarming aura in you."; |
| 175 |
prt[0] = 317; |
| 176 |
prt[1] = 329; |
| 177 |
prt[2] = 320; |
| 178 |
prt[3] = 329; |
| 179 |
prt[4] = 317; |
| 180 |
break; |
| 181 |
case 1: |
| 182 |
message[0] = "* Look, I haven't been# 100% honest with you..."; |
| 183 |
message[1] = "* My whole life, I was# taught that humans are# the enemy."; |
| 184 |
message[2] = "* And I'll admit, you're# not shy about defending# yourself."; |
| 185 |
message[3] = "* During our journey, I# sensed an alarming aura# in you."; |
| 186 |
prt[0] = 317; |
| 187 |
prt[1] = 329; |
| 188 |
prt[2] = 338; |
| 189 |
prt[3] = 321; |
| 190 |
break; |
| 191 |
case 2: |
| 192 |
message[0] = "* Look, I haven't been# 100% honest with you..."; |
| 193 |
message[1] = "* My whole life, I was# taught that humans are# the enemy."; |
| 194 |
message[2] = "* And... maybe they were# right."; |
| 195 |
message[3] = "* I've been trying my# best to act nice but..."; |
| 196 |
message[4] = "* ...for a while now I've# sensed an alarming aura# in you."; |
| 197 |
prt[0] = 321; |
| 198 |
prt[1] = 321; |
| 199 |
prt[2] = 338; |
| 200 |
prt[3] = 338; |
| 201 |
prt[4] = 317; |
| 202 |
break; |
| 203 |
} |
| 204 |
} |
| 205 |
break; |
| 206 |
case 19: |
| 207 |
cutscene_wait(0.5); |
| 208 |
break; |
| 209 |
case 20: |
| 210 |
cutscene_npc_action_sprite(1164, 225, 1, true, 0); |
| 211 |
break; |
| 212 |
case 21: |
| 213 |
cutscene_dialogue(); |
| 214 |
with (msg) |
| 215 |
{ |
| 216 |
talker[0] = 1164; |
| 217 |
switch (text_var) |
| 218 |
{ |
| 219 |
case 0: |
| 220 |
message[0] = "* I had this backup plan# in case you started a# rampage but..."; |
| 221 |
message[1] = "* ...you never did."; |
| 222 |
prt[0] = 317; |
| 223 |
prt[1] = 329; |
| 224 |
break; |
| 225 |
case 1: |
| 226 |
message[0] = "* I had this backup plan# in case you started a# rampage but..."; |
| 227 |
message[1] = "* ...thankfully, you# never did."; |
| 228 |
prt[0] = 317; |
| 229 |
prt[1] = 329; |
| 230 |
break; |
| 231 |
case 2: |
| 232 |
message[0] = "* I had this plan to stop# your violence if needed.# "; |
| 233 |
message[1] = "* I'm..."; |
| 234 |
message[2] = "* ...I'm not sure if I# should..."; |
| 235 |
message[3] = "* ..."; |
| 236 |
prt[0] = 317; |
| 237 |
prt[1] = 338; |
| 238 |
prt[2] = 329; |
| 239 |
prt[3] = 317; |
| 240 |
break; |
| 241 |
case 3: |
| 242 |
message[0] = "* I had this plan to stop# your rampage but..."; |
| 243 |
message[1] = "* ...I'm not sure if I# should..."; |
| 244 |
message[2] = "* ..."; |
| 245 |
prt[0] = 321; |
| 246 |
prt[1] = 338; |
| 247 |
prt[2] = 329; |
| 248 |
break; |
| 249 |
} |
| 250 |
} |
| 251 |
break; |
| 252 |
case 22: |
| 253 |
syringe_noloop = false; |
| 254 |
if (text_var == 2) |
| 255 |
cutscene_wait(1); |
| 256 |
else |
| 257 |
cutscene_wait(0.25); |
| 258 |
break; |
| 259 |
case 23: |
| 260 |
if (cutscene_npc_action_sprite(1164, 3670, 1, true, 0)) |
| 261 |
{ |
| 262 |
obj_martlet_npc.action_sprite = false; |
| 263 |
if (text_var != 3) |
| 264 |
cutscene_music_start(296); |
| 265 |
cutscene_advance(24); |
| 266 |
} |
| 267 |
if (syringe_noloop == false && obj_martlet_npc.image_index >= 8) |
| 268 |
{ |
| 269 |
syringe_noloop = true; |
| 270 |
instance_create_depth(obj_martlet_npc.x - 12, obj_martlet_npc.y - 22, 150, obj_hotland_roof_syringe); |
| 271 |
} |
| 272 |
break; |
| 273 |
case 24: |
| 274 |
cutscene_wait(0.5); |
| 275 |
break; |
| 276 |
case 25: |
| 277 |
cutscene_dialogue(); |
| 278 |
with (msg) |
| 279 |
{ |
| 280 |
talker[0] = 1164; |
| 281 |
switch (text_var) |
| 282 |
{ |
| 283 |
case 0: |
| 284 |
message[0] = "* Phew... that feels# liberating."; |
| 285 |
message[1] = "* I'm so sorry for keeping# that from you. You're a# good kid."; |
| 286 |
message[2] = "* Even so, there's another# problem..."; |
| 287 |
message[3] = "* I don't think ASGORE# would agree."; |
| 288 |
message[4] = "* You see, he needs seven# human SOULs to destroy# the barrier."; |
| 289 |
message[5] = "* So far he's collected# five and he might try# for another..."; |
| 290 |
message[6] = "* Now that we're this# close..."; |
| 291 |
message[7] = "* I'm afraid there isn't a# peaceful way of# confronting him."; |
| 292 |
message[8] = "* I'm sorry."; |
| 293 |
prt[0] = 320; |
| 294 |
prt[1] = 320; |
| 295 |
prt[2] = 315; |
| 296 |
prt[3] = 317; |
| 297 |
prt[4] = 338; |
| 298 |
prt[5] = 321; |
| 299 |
prt[6] = 322; |
| 300 |
prt[7] = 315; |
| 301 |
prt[8] = 315; |
| 302 |
if (message_current == 7) |
| 303 |
obj_martlet_npc.npc_direction = "up"; |
| 304 |
break; |
| 305 |
case 1: |
| 306 |
message[0] = "* Phew... that feels# liberating."; |
| 307 |
message[1] = "* I'm sorry for keeping# that from you but you# know how things are..."; |
| 308 |
message[2] = "* Even so, there's# another problem..."; |
| 309 |
message[3] = "* ASGORE needs seven# human SOULs to destroy# the barrier."; |
| 310 |
message[4] = "* So far he's collected# five and I fear he'd try# for another..."; |
| 311 |
message[5] = "* You might fight back# and well..."; |
| 312 |
prt[0] = 320; |
| 313 |
prt[1] = 317; |
| 314 |
prt[2] = 338; |
| 315 |
prt[3] = 338; |
| 316 |
prt[4] = 321; |
| 317 |
prt[5] = 329; |
| 318 |
break; |
| 319 |
case 2: |
| 320 |
message[0] = "* I just... can't do it."; |
| 321 |
message[1] = "* You're a good kid deep# down, I'm sure of it..."; |
| 322 |
message[2] = "* But truthfully, I can't# allow you to visit# ASGORE."; |
| 323 |
message[3] = "* He only needs seven# human SOULs to destroy# the barrier."; |
| 324 |
message[4] = "* So far he's collected# five and I know he'd try# for another."; |
| 325 |
message[5] = "* You would fight back# and well..."; |
| 326 |
prt[0] = 317; |
| 327 |
prt[1] = 317; |
| 328 |
prt[2] = 338; |
| 329 |
prt[3] = 338; |
| 330 |
prt[4] = 321; |
| 331 |
prt[5] = 321; |
| 332 |
break; |
| 333 |
case 3: |
| 334 |
message[0] = "* I just... can't do it."; |
| 335 |
message[1] = "* Gosh, I must be crazy!"; |
| 336 |
message[2] = "* ..."; |
| 337 |
message[3] = "* If you're going to# shoot me, do it now."; |
| 338 |
message[4] = "* You'll never get past# ASGORE."; |
| 339 |
message[5] = "* He's our only guiding# light and not one to be# snuffed out."; |
| 340 |
message[6] = "* So go ahead... Mark# your tally."; |
| 341 |
message[7] = "* ..."; |
| 342 |
prt[0] = 329; |
| 343 |
prt[1] = 338; |
| 344 |
prt[2] = 329; |
| 345 |
prt[3] = 321; |
| 346 |
prt[4] = 321; |
| 347 |
prt[5] = 321; |
| 348 |
prt[6] = 321; |
| 349 |
prt[7] = 321; |
| 350 |
break; |
| 351 |
} |
| 352 |
} |
| 353 |
break; |
| 354 |
case 26: |
| 355 |
cutscene_wait(1); |
| 356 |
break; |
| 357 |
case 27: |
| 358 |
cutscene_dialogue(); |
| 359 |
with (msg) |
| 360 |
{ |
| 361 |
talker[0] = 1164; |
| 362 |
switch (text_var) |
| 363 |
{ |
| 364 |
case 0: |
| 365 |
message[0] = "* ..."; |
| 366 |
message[1] = "* I know this isn't the# path you intended but..."; |
| 367 |
message[2] = "* Let's... put all this# behind us."; |
| 368 |
message[3] = "* You can come stay with# me. Live out a happy,# violence-free childhood!"; |
| 369 |
message[4] = "* I'll teach you# craftsmanship..."; |
| 370 |
message[5] = "* And you can teach me# marksmanship!"; |
| 371 |
message[6] = "* You don't deserve to die# this young."; |
| 372 |
message[7] = "* ..."; |
| 373 |
message[8] = "* What do you say?"; |
| 374 |
prt[0] = 329; |
| 375 |
prt[1] = 317; |
| 376 |
prt[2] = 317; |
| 377 |
prt[3] = 320; |
| 378 |
prt[4] = 312; |
| 379 |
prt[5] = 312; |
| 380 |
prt[6] = 320; |
| 381 |
prt[7] = 329; |
| 382 |
prt[8] = 320; |
| 383 |
ch_msg = 8; |
| 384 |
ch[1] = "Sounds good"; |
| 385 |
ch[2] = "...Okay"; |
| 386 |
message[9] = "* Really???"; |
| 387 |
message[10] = "* Wow! We are going to# have so much fun!"; |
| 388 |
message[11] = "* I promise this is the# best outcome for both of# us."; |
| 389 |
message[12] = "* Well, \"roommate,\" let's# go to Snowdin!"; |
| 390 |
prt[9] = 330; |
| 391 |
prt[10] = 312; |
| 392 |
prt[11] = 318; |
| 393 |
prt[12] = 312; |
| 394 |
if (message_current == 1) |
| 395 |
obj_martlet_npc.npc_direction = "down"; |
| 396 |
if (message_current >= 7) |
| 397 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (296, 1000); |
| 398 |
break; |
| 399 |
case 1: |
| 400 |
message[0] = "* ..."; |
| 401 |
message[1] = "* I know this isn't the# path you intended but..."; |
| 402 |
message[2] = "* Let's... put all this# behind us. End the# conflict."; |
| 403 |
message[3] = "* You can come stay with# me. Live out a happy,# violence-free childhood."; |
| 404 |
message[4] = "* You don't deserve to# die this young."; |
| 405 |
message[5] = "* ..."; |
| 406 |
message[6] = "* What do you say?"; |
| 407 |
prt[0] = 338; |
| 408 |
prt[1] = 321; |
| 409 |
prt[2] = 320; |
| 410 |
prt[3] = 320; |
| 411 |
prt[4] = 329; |
| 412 |
prt[5] = 317; |
| 413 |
prt[6] = 320; |
| 414 |
ch_msg = 6; |
| 415 |
ch[1] = "Wouldn't\nhurt"; |
| 416 |
ch[2] = "...Okay"; |
| 417 |
message[7] = "* Thanks a bunch, Clover!"; |
| 418 |
message[8] = "* ..."; |
| 419 |
message[9] = "* Hey, smile a little!# This is a new beginning!"; |
| 420 |
message[10] = "* C'mon, \"roommate\",# let's go to Snowdin!"; |
| 421 |
prt[7] = 320; |
| 422 |
prt[8] = 320; |
| 423 |
prt[9] = 312; |
| 424 |
prt[10] = 328; |
| 425 |
if (message_current == 1) |
| 426 |
obj_martlet_npc.npc_direction = "down"; |
| 427 |
if (message_current >= 5) |
| 428 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (296, 1000); |
| 429 |
break; |
| 430 |
case 2: |
| 431 |
message[0] = "* ..."; |
| 432 |
message[1] = "* I'm not certain this is# the right decision# but..."; |
| 433 |
message[2] = "* Let's... put all this# behind us. End the# conflict."; |
| 434 |
message[3] = "* You can come stay with# me. Live out a happy,# violence-free childhood."; |
| 435 |
message[4] = "* You've gone through so# much. More than any# child should."; |
| 436 |
message[5] = "* I believe you can# change for the better."; |
| 437 |
message[6] = "* ..."; |
| 438 |
message[7] = "* What do you say?"; |
| 439 |
prt[0] = 321; |
| 440 |
prt[1] = 338; |
| 441 |
prt[2] = 320; |
| 442 |
prt[3] = 320; |
| 443 |
prt[4] = 317; |
| 444 |
prt[5] = 320; |
| 445 |
prt[6] = 329; |
| 446 |
prt[7] = 320; |
| 447 |
ch_msg = 7; |
| 448 |
ch[1] = "..."; |
| 449 |
ch[2] = "...Okay"; |
| 450 |
if (outcome == 1) |
| 451 |
{ |
| 452 |
message[8] = "* I understand if you're# hesitant but please...# trust me..."; |
| 453 |
prt[8] = 320; |
| 454 |
} |
| 455 |
if (outcome == 2) |
| 456 |
{ |
| 457 |
message[8] = "* Thank you, Clover."; |
| 458 |
prt[8] = 320; |
| 459 |
} |
| 460 |
message[9] = "* This is the best# outcome for everyone."; |
| 461 |
message[10] = "* ..."; |
| 462 |
message[11] = "* Well, \"roommate\", let's# go to Snowdin."; |
| 463 |
prt[9] = 320; |
| 464 |
prt[10] = 338; |
| 465 |
prt[11] = 328; |
| 466 |
if (message_current == 1) |
| 467 |
obj_martlet_npc.npc_direction = "down"; |
| 468 |
if (message_current >= 6) |
| 469 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (296, 1000); |
| 470 |
break; |
| 471 |
case 3: |
| 472 |
message[0] = "* ..."; |
| 473 |
message[1] = "* You're... not attacking# me...?"; |
| 474 |
message[2] = "* Okay..."; |
| 475 |
message[3] = "* ..."; |
| 476 |
message[4] = "* I'm not certain this is# the right decision# but..."; |
| 477 |
message[5] = "* Let's... put all this# behind us. End the# conflict."; |
| 478 |
message[6] = "* You can come stay with# me. Live out a happy,# violence-free childhood."; |
| 479 |
message[7] = "* You've gone through so# much. More than any# child should."; |
| 480 |
message[8] = "* I think... I hope...# you can change for the# better."; |
| 481 |
message[9] = "* ..."; |
| 482 |
message[10] = "* ...What do you say?"; |
| 483 |
prt[0] = 321; |
| 484 |
prt[1] = 317; |
| 485 |
prt[2] = 317; |
| 486 |
prt[3] = 329; |
| 487 |
prt[4] = 329; |
| 488 |
prt[5] = 317; |
| 489 |
prt[6] = 317; |
| 490 |
prt[7] = 329; |
| 491 |
prt[8] = 320; |
| 492 |
prt[9] = 329; |
| 493 |
prt[10] = 320; |
| 494 |
ch_msg = 10; |
| 495 |
ch[1] = "..."; |
| 496 |
ch[2] = "...Okay"; |
| 497 |
if (outcome == 1) |
| 498 |
{ |
| 499 |
message[11] = "* I understand if you're# hesitant but please...# trust me..."; |
| 500 |
prt[11] = 320; |
| 501 |
} |
| 502 |
if (outcome == 2) |
| 503 |
{ |
| 504 |
message[11] = "* Thank you, Clover."; |
| 505 |
prt[11] = 320; |
| 506 |
} |
| 507 |
message[12] = "* This is the best# outcome for everyone."; |
| 508 |
message[13] = "* ..."; |
| 509 |
message[14] = "* Well... let's go to# Snowdin."; |
| 510 |
prt[12] = 320; |
| 511 |
prt[13] = 338; |
| 512 |
prt[14] = 328; |
| 513 |
if (message_current == 1) |
| 514 |
obj_martlet_npc.npc_direction = "down"; |
| 515 |
if (message_current >= 9) |
| 516 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (296, 1000); |
| 517 |
break; |
| 518 |
} |
| 519 |
} |
| 520 |
break; |
| 521 |
case 28: |
| 522 |
cutscene_npc_walk_relative(1164, 0, 20, 1, "y", "down"); |
| 523 |
break; |
| 524 |
case 29: |
| 525 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y, 2894); |
| 526 |
break; |
| 527 |
case 30: |
| 528 |
break; |
| 529 |
case 31: |
| 530 |
cutscene_wait(1); |
| 531 |
break; |
| 532 |
case 32: |
| 533 |
cutscene_dialogue_dark(); |
| 534 |
with (msg) |
| 535 |
{ |
| 536 |
sndfnt = 102; |
| 537 |
switch (text_var) |
| 538 |
{ |
| 539 |
case 0: |
| 540 |
case 1: |
| 541 |
message[0] = " W-What is this?"; |
| 542 |
message[1] = " Clover...?"; |
| 543 |
message[2] = " W-Why would you..."; |
| 544 |
break; |
| 545 |
case 2: |
| 546 |
case 3: |
| 547 |
message[0] = " W-What is this?"; |
| 548 |
message[1] = " Clover...?"; |
| 549 |
message[2] = " I should've k-known..."; |
| 550 |
break; |
| 551 |
} |
| 552 |
} |
| 553 |
break; |
| 554 |
case 33: |
| 555 |
obj_hotland_roof_martlet_vine.scene++; |
| 556 |
cutscene_advance(); |
| 557 |
break; |
| 558 |
case 34: |
| 559 |
break; |
| 560 |
case 35: |
| 561 |
cutscene_wait(1.5); |
| 562 |
break; |
| 563 |
case 36: |
| 564 |
cutscene_music_start(38); |
| 565 |
break; |
| 566 |
case 37: |
| 567 |
if (cutscene_dialogue()) |
| 568 |
{ |
| 569 |
if (abandoned_geno) |
| 570 |
instance_create_depth(obj_pl.x, obj_pl.y, -1000, obj_heart_initiate_battle_flowey_rooftop); |
| 571 |
} |
| 572 |
if (abandoned_geno == false) |
| 573 |
{ |
| 574 |
with (msg) |
| 575 |
{ |
| 576 |
var message_insert = 2; |
| 577 |
talker[0] = 3194; |
| 578 |
message[0] = "* You gotta be kidding me!"; |
| 579 |
message[1] = "* I just knew something# like this would happen!"; |
| 580 |
prt[0] = 351; |
| 581 |
prt[1] = 351; |
| 582 |
if (global.save_count > 0) |
| 583 |
{ |
| 584 |
message_insert = 2; |
| 585 |
message[2] = "* And after all we've been# through..."; |
| 586 |
prt[2] = 356; |
| 587 |
} |
| 588 |
else |
| 589 |
{ |
| 590 |
message_insert = 4; |
| 591 |
message[2] = "* Our friendship was# always one sided, wasn't# it?"; |
| 592 |
message[3] = "* After all, you never# bothered to save even# ONCE!"; |
| 593 |
message[4] = "* Still..."; |
| 594 |
prt[2] = 3382; |
| 595 |
prt[3] = 3382; |
| 596 |
prt[4] = 351; |
| 597 |
} |
| 598 |
message[message_insert + 1] = "* I tried for so long."; |
| 599 |
message[message_insert + 2] = "* I tried to uphold a# friendly persona but# wow..."; |
| 600 |
message[message_insert + 3] = "* You really brought me to# my limit!"; |
| 601 |
message[message_insert + 4] = "* Though, I gotta say, it# did feel good to finally# SNAP, ya know?"; |
| 602 |
message[message_insert + 5] = "* She never saw it coming!"; |
| 603 |
message[message_insert + 6] = "* Best of all, she thought# YOU betrayed her in the# end!"; |
| 604 |
message[message_insert + 7] = "* What an IDIOT!"; |
| 605 |
message[message_insert + 8] = "* I bet she even- "; |
| 606 |
prt[message_insert + 1] = 351; |
| 607 |
prt[message_insert + 2] = 351; |
| 608 |
prt[message_insert + 3] = 351; |
| 609 |
prt[message_insert + 4] = 2165; |
| 610 |
prt[message_insert + 5] = 3789; |
| 611 |
prt[message_insert + 6] = 2165; |
| 612 |
prt[message_insert + 7] = 2165; |
| 613 |
prt[message_insert + 8] = 349; |
| 614 |
sndfnt_array[0] = 96; |
| 615 |
sndfnt_array[message_insert + 4] = 664; |
| 616 |
sndfnt_array[message_insert + 8] = 96; |
| 617 |
if (message_current == (message_insert + 8)) |
| 618 |
{ |
| 619 |
if (cutoff >= string_length(message[message_current])) |
| 620 |
{ |
| 621 |
instance_create_depth(obj_pl.x, obj_pl.y, -1000, obj_heart_initiate_battle_flowey_rooftop); |
| 622 |
instance_destroy(); |
| 623 |
global.dialogue_open = false; |
| 624 |
other.scene++; |
| 625 |
} |
| 626 |
skippable = false; |
| 627 |
} |
| 628 |
} |
| 629 |
} |
| 630 |
else |
| 631 |
{ |
| 632 |
with (msg) |
| 633 |
{ |
| 634 |
talker[0] = 3194; |
| 635 |
message[0] = "* Oops! Got to her first!"; |
| 636 |
message[1] = "* Though I must say..."; |
| 637 |
message[2] = "* The whole “false sense# of security” bit? Very# clever."; |
| 638 |
message[3] = "* ..."; |
| 639 |
message[4] = "* No way..."; |
| 640 |
message[5] = "* Don't tell me you were# ACTUALLY trying to turn# this around."; |
| 641 |
message[6] = "* After what you did to# all those poor monsters?"; |
| 642 |
message[7] = "* Hahahaha!!!"; |
| 643 |
message[8] = "* That's just too funny!"; |
| 644 |
message[9] = "* I don't care how# mind-numbingly# sympathetic she was..."; |
| 645 |
message[10] = "* There is no ticket to# redemption for your# actions."; |
| 646 |
message[11] = "* ...Oh, right!"; |
| 647 |
message[12] = "* Surprise! I betrayed# you!"; |
| 648 |
message[13] = "* Real sorry, but hey,# thanks for abandoning# your rampage!"; |
| 649 |
message[14] = "* You were gettin' pretty# strong for a second# there."; |
| 650 |
message[15] = "* I'm not usually the# worrying type but whew!"; |
| 651 |
message[16] = "* Dodged a bullet! Haha!"; |
| 652 |
prt[0] = 349; |
| 653 |
prt[1] = 353; |
| 654 |
prt[2] = 349; |
| 655 |
prt[3] = 348; |
| 656 |
prt[4] = 352; |
| 657 |
prt[5] = 357; |
| 658 |
prt[6] = 353; |
| 659 |
prt[7] = 3738; |
| 660 |
prt[8] = 3148; |
| 661 |
prt[9] = 347; |
| 662 |
prt[10] = 348; |
| 663 |
prt[11] = 348; |
| 664 |
prt[12] = 349; |
| 665 |
prt[13] = 347; |
| 666 |
prt[14] = 3251; |
| 667 |
prt[15] = 354; |
| 668 |
prt[16] = 357; |
| 669 |
sndfnt = 96; |
| 670 |
} |
| 671 |
} |
| 672 |
break; |
| 673 |
case 38: |
| 674 |
cutscene_advance(); |
| 675 |
break; |
| 676 |
case 39: |
| 677 |
if (!instance_exists(obj_heart_initiate_battle_flowey_rooftop)) |
| 678 |
cutscene_advance(); |
| 679 |
break; |
| 680 |
case 40: |
| 681 |
audio_play_sound(snd_fail, 1, 0); |
| 682 |
cutscene_instance_create(0, 0, 598); |
| 683 |
instance_create(0, 0, obj_flowey_battle_screen_glitch_fight); |
| 684 |
break; |
| 685 |
case 41: |
| 686 |
cutscene_wait(1); |
| 687 |
break; |
| 688 |
case 42: |
| 689 |
cutscene_dialogue(); |
| 690 |
with (msg) |
| 691 |
{ |
| 692 |
talker[0] = 3194; |
| 693 |
if (abandoned_geno == false) |
| 694 |
{ |
| 695 |
message[0] = "* Nuh-uh-uh!"; |
| 696 |
message[1] = "* Trigger-happy are we?"; |
| 697 |
message[2] = "* I think you forgot who's# in charge here."; |
| 698 |
prt[0] = 3251; |
| 699 |
prt[1] = 349; |
| 700 |
prt[2] = 349; |
| 701 |
} |
| 702 |
else |
| 703 |
{ |
| 704 |
message[0] = "* Whoa! Make that two!"; |
| 705 |
message[1] = "* Trigger-happy are we?"; |
| 706 |
message[2] = "* I think you forgot# who's in charge here."; |
| 707 |
prt[0] = 347; |
| 708 |
prt[1] = 348; |
| 709 |
prt[2] = 349; |
| 710 |
} |
| 711 |
} |
| 712 |
break; |
| 713 |
case 43: |
| 714 |
var xx = obj_pl.x; |
| 715 |
var yy = obj_pl.y; |
| 716 |
var offset = 14; |
| 717 |
audio_play_sound(snd_undertale_appear, 1, 0); |
| 718 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 719 |
instance_create_depth(xx - (offset * 1.5), yy, depth - 2, obj_hotland_roof_flowey_pellets); |
| 720 |
instance_create_depth(xx - offset, yy - offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 721 |
instance_create_depth(xx, yy - (offset * 1.5), depth - 2, obj_hotland_roof_flowey_pellets); |
| 722 |
instance_create_depth(xx + offset, yy + offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 723 |
instance_create_depth(xx + (offset * 1.5), yy, depth - 2, obj_hotland_roof_flowey_pellets); |
| 724 |
instance_create_depth(xx + offset, yy - offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 725 |
instance_create_depth(xx, yy + (offset * 1.5), depth - 2, obj_hotland_roof_flowey_pellets); |
| 726 |
instance_create_depth(xx - offset, yy + offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 727 |
cutscene_advance(); |
| 728 |
break; |
| 729 |
case 44: |
| 730 |
cutscene_wait(1); |
| 731 |
break; |
| 732 |
case 45: |
| 733 |
cutscene_dialogue(); |
| 734 |
with (msg) |
| 735 |
{ |
| 736 |
talker[0] = 3194; |
| 737 |
message[0] = "* We had a nice run,# didn't we?"; |
| 738 |
prt[0] = 348; |
| 739 |
} |
| 740 |
break; |
| 741 |
case 46: |
| 742 |
with (obj_hotland_roof_flowey_pellets) |
| 743 |
scene = 1; |
| 744 |
cutscene_advance(); |
| 745 |
break; |
| 746 |
case 47: |
| 747 |
cutscene_wait(1.5); |
| 748 |
break; |
| 749 |
case 48: |
| 750 |
cutscene_dialogue(); |
| 751 |
with (msg) |
| 752 |
{ |
| 753 |
talker[0] = 3194; |
| 754 |
message[0] = "* Too bad I won't# miss it."; |
| 755 |
prt[0] = 2165; |
| 756 |
sndfnt = 664; |
| 757 |
} |
| 758 |
break; |
| 759 |
case 49: |
| 760 |
if (cutscene_npc_action_sprite(3194, 3150, 1, true, 1)) |
| 761 |
{ |
| 762 |
obj_flowey_npc.action_sprite_stop = false; |
| 763 |
obj_flowey_npc.action_sprite = true; |
| 764 |
obj_flowey_npc.sprite_index = spr_flowey_laughs; |
| 765 |
obj_flowey_npc.image_speed = 1; |
| 766 |
obj_flowey_npc.image_index = 0; |
| 767 |
obj_player_npc.xstart = obj_player_npc.x; |
| 768 |
obj_player_npc.ystart = obj_player_npc.y; |
| 769 |
clover_shake = true; |
| 770 |
audio_play_sound(snd_flowey_laugh, 1, 0); |
| 771 |
alarm[0] = 15; |
| 772 |
} |
| 773 |
break; |
| 774 |
case 50: |
| 775 |
obj_player_npc.npc_dynamic_depth = false; |
| 776 |
obj_player_npc.depth = depth - 1; |
| 777 |
obj_flowey_npc.npc_dynamic_depth = false; |
| 778 |
obj_flowey_npc.depth = depth - 1; |
| 779 |
if (!instance_exists(obj_hotland_roof_flowey_pellets)) |
| 780 |
{ |
| 781 |
instance_destroy(obj_player_npc); |
| 782 |
obj_pl.image_alpha = 0; |
| 783 |
obj_flowey_npc.image_alpha = 0; |
| 784 |
var heart = instance_create_depth(obj_pl.x, obj_pl.y, -10000, obj_heart_flowey_rooftop); |
| 785 |
heart.image_alpha = 0; |
| 786 |
audio_play_sound(snd_hurt, 1, 0); |
| 787 |
cutscene_advance(); |
| 788 |
} |
| 789 |
else if (instance_exists(obj_hotland_roof_flowey_pellets) && obj_hotland_roof_flowey_pellets.scene >= 4) |
| 790 |
{ |
| 791 |
if (draw_alpha < 0.99) |
| 792 |
draw_alpha = lerp(draw_alpha, 1, 0.04); |
| 793 |
else |
| 794 |
draw_alpha = 1; |
| 795 |
} |
| 796 |
break; |
| 797 |
case 51: |
| 798 |
if (cutscene_wait(2)) |
| 799 |
{ |
| 800 |
if (!texture_is_ready("BattleHotlandFloweyPhase1")) |
| 801 |
texture_prefetch("BattleHotlandFloweyPhase1"); |
| 802 |
} |
| 803 |
break; |
| 804 |
case 52: |
| 805 |
if (obj_heart_flowey_rooftop.image_alpha < 0.99) |
| 806 |
obj_heart_flowey_rooftop.image_alpha += 0.05; |
| 807 |
else |
| 808 |
cutscene_advance(); |
| 809 |
break; |
| 810 |
case 53: |
| 811 |
cutscene_wait(3.5); |
| 812 |
break; |
| 813 |
case 54: |
| 814 |
if (obj_flowey_npc.image_alpha >= 1) |
| 815 |
cutscene_wait(1.5); |
| 816 |
else |
| 817 |
obj_flowey_npc.image_alpha += 0.05; |
| 818 |
break; |
| 819 |
case 55: |
| 820 |
obj_heart_flowey_rooftop.waiter = 1; |
| 821 |
instance_create_depth(obj_flowey_npc.x - 1, obj_flowey_npc.y + 9, obj_flowey_npc.depth - 10001, obj_hotland_roof_soul_grab); |
| 822 |
cutscene_advance(); |
| 823 |
break; |
| 824 |
case 56: |
| 825 |
var img_index = obj_hotland_roof_soul_grab.image_index; |
| 826 |
if (img_index >= 15) |
| 827 |
obj_heart_flowey_rooftop.image_alpha = 0; |
| 828 |
if (img_index >= 19) |
| 829 |
draw_alpha_white = (img_index - 19) / (obj_hotland_roof_soul_grab.image_number - 1 - 19); |
| 830 |
if (img_index >= (obj_hotland_roof_soul_grab.image_number - 1)) |
| 831 |
{ |
| 832 |
obj_hotland_roof_soul_grab.image_speed = 0; |
| 833 |
cutscene_advance(); |
| 834 |
} |
| 835 |
break; |
| 836 |
case 57: |
| 837 |
instance_destroy(obj_flowey_npc); |
| 838 |
instance_destroy(obj_hotland_roof_soul_grab); |
| 839 |
global.hotland_flag[12] = 1; |
| 840 |
scr_savegamescr_savegamefunction scr_savegame()
{
if (file_exists("Save.sav"))
file_delete("Save.sav");
ini_open("Save.sav");
var SavedRoom = room_get_name(room);
ini_write_string("Save1", "room", SavedRoom);
ini_write_real("Save1", "pX", obj_pl.x);
ini_write_real("Save1", "pY", obj_pl.y);
ini_write_real("Save1", "dir", obj_pl.direction);
SavedRoom = room;
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "RP", global.current_rp_self);
ini_write_real("Save1", "MAXRP", global.max_rp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", global.saveroom);
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "playerCanRun", global.player_can_run);
if (global.party_member == -4)
ini_write_string("Save1", "Follower", "noone");
else
ini_write_string("Save1", "Follower", object_get_name(global.party_member));
ini_write_real("Save1", "Satchel", global.player_has_satchel);
ini_write_real("Save1", "FTravel", global.player_can_travel);
scr_determine_playtime();
ini_write_real("Playtime", "Seconds", global.elapsed_seconds);
var ds_list_encounters = ds_list_write(global.encounter_list);
ini_write_string("Encounters", "0", ds_list_encounters);
var ds_list_steal = ds_list_write(global.steal_list);
ini_write_string("Steal", "0", ds_list_steal);
var ds_list_fasttravel = ds_list_write(global.fast_travel_list);
ini_write_string("FastTravel", "0", ds_list_fasttravel);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
var ds_list_string = ds_list_write(global.box_slot_list);
ini_write_string("DBox", "0", ds_list_string);
ini_write_real("Misc", "01", global.tinypuzzle);
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
ini_write_real("RuinsFlags", string(i), global.ruins_flag[i]);
for (var i = 0; i < array_length_1d(global.flag); i++)
ini_write_real("Flags", string(i), global.flag[i]);
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
ini_write_real("SnowdinFlags", string(i), global.snowdin_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
ini_write_real("DunesFlags", string(i), global.dunes_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
ini_write_real("DunesFlagsExt", string(i), global.dunes_flag_ext[i]);
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
ini_write_real("SworksFlags", string(i), global.sworks_flag[i]);
ini_write_string("SworksFlags", "code", global.factory_code);
ds_list_string = ds_list_write(global.factory_code_2);
ini_write_string("SworksFlags", "code2", ds_list_string);
ini_write_string("SworksFlags", "code3", global.factory_code_3);
ini_write_real("SworksFlags", "RbCount", global.sworks_robot_count);
for (var i = 0; i < global.sworks_robot_count; i++)
{
ini_write_real("RbSprite", string(i), global.sworks_robot_sprite[i]);
ini_write_real("RbX", string(i), global.sworks_robot_x[i]);
ini_write_real("RbY", string(i), global.sworks_robot_y[i]);
ini_write_real("RbD", string(i), global.sworks_robot_depth[i]);
ini_write_real("RbS", string(i), global.sworks_robot_scale[i]);
ini_write_real("RbA", string(i), global.sworks_robot_angle[i]);
}
ini_write_string("SworksFlags", "sworks_id", ds_grid_write(global.sworks_id_grid));
for (var i = 0; i < array_length_1d(global.item_stock); i++)
ini_write_real("ItemStock", string(i), global.item_stock[i]);
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
ini_write_real("HotlandFlags", string(i), global.hotland_flag[i]);
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
ini_write_real("FloweyFlags", string(i), global.flowey_flag[i]);
ini_write_real("FloweyFlags", "savenumber", global.flowey_save_number);
ini_write_real("FloweyFlags", "savecount", global.save_count);
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
ini_write_real("ExtraFlags", string(i), global.extra_flag[i]);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
ini_write_real("MailFlags", string(i), global.mail_flag[i]);
ds_list_string = ds_list_write(global.mail_list);
ini_write_string("Mail", "0", ds_list_string);
ds_list_string = ds_list_write(global.mail_unclaimed_list);
... (); |
| 841 |
cutscene_advance(); |
| 842 |
break; |
| 843 |
case 58: |
| 844 |
cutscene_wait(3); |
| 845 |
break; |
| 846 |
case 59: |
| 847 |
draw_alpha_white = lerp(draw_alpha_white, 0, 0.05); |
| 848 |
if (draw_alpha_white < 0.01) |
| 849 |
{ |
| 850 |
draw_alpha_white = 0; |
| 851 |
cutscene_advance(); |
| 852 |
} |
| 853 |
break; |
| 854 |
case 60: |
| 855 |
cutscene_wait(1); |
| 856 |
if (!instance_exists(obj_player_npc)) |
| 857 |
{ |
| 858 |
instance_create_depth(205, camera_get_view_y(view_camera[0]) + 140, obj_pl.depth, obj_player_npc); |
| 859 |
obj_player_npc.image_alpha = 0; |
| 860 |
} |
| 861 |
break; |
| 862 |
case 61: |
| 863 |
draw_clover_yellow_alpha = lerp(draw_clover_yellow_alpha, 1, 0.03); |
| 864 |
if (draw_clover_yellow_alpha > 0.99) |
| 865 |
{ |
| 866 |
draw_clover_yellow_alpha = 1; |
| 867 |
cutscene_advance(); |
| 868 |
} |
| 869 |
break; |
| 870 |
case 62: |
| 871 |
cutscene_wait(1); |
| 872 |
break; |
| 873 |
case 63: |
| 874 |
var big_flowey = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, -99999, obj_flowey_rooftop_big); |
| 875 |
var noise = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, -999990, obj_flowey_rooftop_noise); |
| 876 |
cutscene_advance(); |
| 877 |
noise_pop = 0; |
| 878 |
break; |
| 879 |
case 64: |
| 880 |
cutscene_wait(1); |
| 881 |
break; |
| 882 |
case 65: |
| 883 |
var noise = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, -999990, obj_flowey_rooftop_noise); |
| 884 |
obj_flowey_rooftop_big.image_alpha = 0; |
| 885 |
cutscene_advance(); |
| 886 |
break; |
| 887 |
case 66: |
| 888 |
with (obj_player_npc) |
| 889 |
{ |
| 890 |
if (y < (camera_get_view_y(view_camera[0]) + 180)) |
| 891 |
{ |
| 892 |
y += 5; |
| 893 |
} |
| 894 |
else |
| 895 |
{ |
| 896 |
with (other) |
| 897 |
scene = 67; |
| 898 |
} |
| 899 |
} |
| 900 |
break; |
| 901 |
case 67: |
| 902 |
cutscene_wait(0.5); |
| 903 |
break; |
| 904 |
case 68: |
| 905 |
var noise = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 40, -999990, obj_flowey_rooftop_noise); |
| 906 |
obj_flowey_rooftop_big.y = noise.y; |
| 907 |
obj_flowey_rooftop_big.image_alpha = 1; |
| 908 |
cutscene_advance(); |
| 909 |
break; |
| 910 |
case 69: |
| 911 |
cutscene_wait(0.5); |
| 912 |
break; |
| 913 |
case 70: |
| 914 |
cutscene_music_start(620); |
| 915 |
break; |
| 916 |
case 71: |
| 917 |
if (!instance_exists(obj_dialogue_flowey_alone)) |
| 918 |
msg = instance_create(x, y, obj_dialogue_flowey_alone); |
| 919 |
if (!global.dialogue_open) |
| 920 |
{ |
| 921 |
cutscene_advance(); |
| 922 |
return true; |
| 923 |
} |
| 924 |
var flowey_face; |
| 925 |
with (msg) |
| 926 |
{ |
| 927 |
sndfnt = 96; |
| 928 |
message[0] = "* MMMmm I shoulda done this# earlier, huh!"; |
| 929 |
message[1] = "* Oh?"; |
| 930 |
message[2] = "* You're still holding on? So# stubborn!"; |
| 931 |
message[3] = "* Lighten up a little, pal!"; |
| 932 |
message[4] = "* You do know this didn't have to# happen, right?"; |
| 933 |
message[5] = "* We had a plan. A simple one."; |
| 934 |
message[6] = "* Go. To. ASGORE."; |
| 935 |
message[7] = "* But I guess you're too stupid# to follow directions."; |
| 936 |
message[8] = "* Don't know why I thought this# would end any differently..."; |
| 937 |
if (global.meta_flowey_fight_count == 0) |
| 938 |
{ |
| 939 |
message[9] = "* You've always been predictable."; |
| 940 |
message[10] = "* Oh? What do I mean? Well,# buddy, let me show you!"; |
| 941 |
} |
| 942 |
else |
| 943 |
{ |
| 944 |
message[9] = "* You've always been# predictable, heh."; |
| 945 |
message[10] = "* But enough about YOU."; |
| 946 |
message[11] = "* I wanna have a little fun# before I absorb your SOUL for# good!"; |
| 947 |
} |
| 948 |
switch (message_current) |
| 949 |
{ |
| 950 |
case 0: |
| 951 |
flowey_face = 3144; |
| 952 |
break; |
| 953 |
case 1: |
| 954 |
flowey_face = 699; |
| 955 |
break; |
| 956 |
case 2: |
| 957 |
flowey_face = 2921; |
| 958 |
break; |
| 959 |
case 3: |
| 960 |
flowey_face = 1953; |
| 961 |
break; |
| 962 |
case 4: |
| 963 |
flowey_face = 1358; |
| 964 |
break; |
| 965 |
case 5: |
| 966 |
flowey_face = 1358; |
| 967 |
break; |
| 968 |
case 6: |
| 969 |
flowey_face = 3573; |
| 970 |
break; |
| 971 |
case 7: |
| 972 |
flowey_face = 2930; |
| 973 |
break; |
| 974 |
case 8: |
| 975 |
flowey_face = 2930; |
| 976 |
break; |
| 977 |
case 9: |
| 978 |
if (global.meta_flowey_fight_count == 0) |
| 979 |
flowey_face = 2921; |
| 980 |
else |
| 981 |
flowey_face = 2921; |
| 982 |
break; |
| 983 |
case 10: |
| 984 |
if (global.meta_flowey_fight_count == 0) |
| 985 |
flowey_face = 1953; |
| 986 |
else |
| 987 |
flowey_face = 2727; |
| 988 |
break; |
| 989 |
case 11: |
| 990 |
flowey_face = 3124; |
| 991 |
break; |
| 992 |
default: |
| 993 |
flowey_face = 1358; |
| 994 |
break; |
| 995 |
} |
| 996 |
switch (message_current) |
| 997 |
{ |
| 998 |
case 4: |
| 999 |
case 6: |
| 1000 |
case 7: |
| 1001 |
case 10: |
| 1002 |
if (other.noise_pop < message_current) |
| 1003 |
{ |
| 1004 |
other.noise_pop = message_current; |
| 1005 |
instance_create_depth(obj_flowey_rooftop_big.x, obj_flowey_rooftop_big.y, -999990, obj_flowey_rooftop_noise); |
| 1006 |
} |
| 1007 |
break; |
| 1008 |
} |
| 1009 |
if (message_current == 6) |
| 1010 |
{ |
| 1011 |
sndfnt = 664; |
| 1012 |
shake = true; |
| 1013 |
} |
| 1014 |
else |
| 1015 |
{ |
| 1016 |
sndfnt = 96; |
| 1017 |
shake = false; |
| 1018 |
} |
| 1019 |
} |
| 1020 |
obj_flowey_rooftop_big.sprite_index = flowey_face; |
| 1021 |
break; |
| 1022 |
case 72: |
| 1023 |
cutscene_wait(0.5); |
| 1024 |
break; |
| 1025 |
case 73: |
| 1026 |
if (global.meta_flowey_fight_count > 0) |
| 1027 |
{ |
| 1028 |
var controller = instance_create_depth(0, 0, -9999, obj_flowey_world_controller); |
| 1029 |
controller.scene = 95; |
| 1030 |
obj_flowey_rooftop_big.persistent = true; |
| 1031 |
obj_flowey_rooftop_big.image_xscale_base *= 2; |
| 1032 |
obj_flowey_rooftop_big.image_yscale_base *= 2; |
| 1033 |
obj_flowey_rooftop_big.x = 320; |
| 1034 |
obj_flowey_rooftop_big.y = 80; |
| 1035 |
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
| 1036 |
global.battling_boss = true; |
| 1037 |
global.battle_start = true; |
| 1038 |
global.sound_carry_overworld = false; |
| 1039 |
global.cutscene = true; |
| 1040 |
global.battle_enemy_name = "flowey"; |
| 1041 |
obj_pl.image_alpha = 0; |
| 1042 |
global.player_can_run = true; |
| 1043 |
instance_destroy(); |
| 1044 |
exit; |
| 1045 |
} |
| 1046 |
audio_play_sound(mus_cymbal, 10, 0); |
| 1047 |
cutscene_advance(); |
| 1048 |
break; |
| 1049 |
case 74: |
| 1050 |
if (!instance_exists(obj_flowey_rooftop_noise)) |
| 1051 |
{ |
| 1052 |
var rand = 50; |
| 1053 |
if (irandom_range(1, 50) == 1) |
| 1054 |
instance_create_depth(obj_flowey_rooftop_big.x, obj_flowey_rooftop_big.y, -999990, obj_flowey_rooftop_noise); |
| 1055 |
} |
| 1056 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (620, 1000); |
| 1057 |
cutscene_screenshake(999, 1); |
| 1058 |
if (draw_alpha_white < 1) |
| 1059 |
draw_alpha_white += 0.007; |
| 1060 |
else |
| 1061 |
cutscene_advance(); |
| 1062 |
break; |
| 1063 |
case 75: |
| 1064 |
cutscene_wait(1); |
| 1065 |
break; |
| 1066 |
case 76: |
| 1067 |
cutscene_change_room(222, 184, 651, 0.1); |
| 1068 |
break; |
| 1069 |
} |
| 1070 |
if (scene >= 50 && scene <= 53 && !audio_is_playing(snd_flowey_laugh)) |
| 1071 |
{ |
| 1072 |
if (obj_flowey_npc.sprite_index == spr_flowey_laughs || obj_flowey_npc.sprite_index == spr_flowey_rooftop_grows) |
| 1073 |
{ |
| 1074 |
if (cutscene_npc_action_sprite_reverse(3194, 3150, 1, false)) |
| 1075 |
scene -= 1; |
| 1076 |
} |
| 1077 |
} |
| 1078 |
if (clover_shake == true) |
| 1079 |
{ |
| 1080 |
if (!instance_exists(obj_player_npc)) |
| 1081 |
{ |
| 1082 |
clover_shake = false; |
| 1083 |
exit; |
| 1084 |
} |
| 1085 |
obj_player_npc.x = obj_player_npc.xstart; |
| 1086 |
obj_player_npc.y = obj_player_npc.ystart; |
| 1087 |
obj_player_npc.x += random_range(-0.5, 0.5); |
| 1088 |
obj_player_npc.y += random_range(-0.5, 0.5); |
| 1089 |
} |