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gml_Object_obj_insomnitot_body_a_Other_10

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1
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2)
2
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math)
3
time_elapsed += time_increase