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gml_Object_obj_insomnitot_bubble_a_Create_0

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1
starting_point_x = x
2
starting_point_y = y
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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y_increase = 1
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fade_direction = "in"
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alarm[0] = 30
alarm[0]

fade_direction = "out"
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image_alpha = 0
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image_alpha_factor = 0
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if (obj_insomnitot_body_a.sprite_index == spr_insomnitot_body_critical)
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    sprite_index = spr_insomnitot_bubble_critical
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sign_modifier = -1
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time_elapsed = 0
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time_max = 30
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time_increase = 1
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max_rise = 10