| 1 | starting_point_x = x; |
| 2 | starting_point_y = y; |
| 3 | draw_position_x = starting_point_x; |
| 4 | draw_position_y = starting_point_y; |
| 5 | y_increase = 1; |
| 6 | fade_direction = "in"; |
| 7 | alarm[0] = 30; |
| 8 | image_alpha = 0; |
| 9 | image_alpha_factor = 0; |
| 10 | if (obj_insomnitot_body_a.sprite_index == spr_insomnitot_body_critical) |
| 11 | sprite_index = spr_insomnitot_bubble_critical; |
| 12 | sign_modifier = -1; |
| 13 | time_elapsed = 0; |
| 14 | time_max = 30; |
| 15 | time_increase = 1; |
| 16 | max_rise = 10; |