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gml_Object_obj_jandroid_body_b_Draw_0

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1
if (sprite_index != -4)
2
    draw_self()
3
if (global.enemy_dead || global.enemy_spared)
4
{
5
    draw_set_color(c_black)
6
    draw_set_alpha(1 - image_alpha)
7
    draw_rectangle(0, 0, 640, 244, false)
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    draw_set_alpha(1)
9
}