| 1 | event_inherited(); |
| 2 | if (interact && !can_talk) |
| 3 | { |
| 4 | can_talk = true; |
| 5 | is_talking = 1; |
| 6 | scr_text(); |
| 7 | } |
| 8 | if (can_talk) |
| 9 | { |
| 10 | switch (npc_flag) |
| 11 | { |
| 12 | case 0: |
| 13 | with (msg) |
| 14 | { |
| 15 | message[0] = "* Hey, thanks for saving me back# there!"; |
| 16 | message[1] = "* Now I can stand in place at a# higher elevation."; |
| 17 | } |
| 18 | can_talk = false; |
| 19 | npc_flag++; |
| 20 | break; |
| 21 | case 1: |
| 22 | with (msg) |
| 23 | message[0] = "* Work is rad."; |
| 24 | can_talk = false; |
| 25 | break; |
| 26 | } |
| 27 | } |