1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
instance_create_depth(320, 288, -100, obj_ending_flowey) |
7 |
cutscene_advance() |
8 |
break |
9 |
case 1: |
10 |
cutscene_wait(1) |
11 |
break |
12 |
case 2: |
13 |
if (!instance_exists(obj_dialogue_flowey_ending)) |
14 |
instance_create(x, y, obj_dialogue_flowey_ending) |
15 |
else if (global.dialogue_open == false) |
16 |
{ |
17 |
cutscene_advance() |
18 |
return; |
19 |
} |
20 |
else |
21 |
{ |
22 |
with (obj_dialogue_flowey_ending) |
23 |
{ |
24 |
sndfnt = 96 |
25 |
talker[0] = 2628 |
26 |
message[0] = "Sigh..." |
27 |
message[1] = "Can't say I didn't see#that coming." |
28 |
message[2] = "Still, my hopes were#high." |
29 |
message[3] = "There's gotta be SOME#way to get what I need." |
30 |
message[4] = "Clover's competent...#enough, but still..." |
31 |
message[5] = "Nothing ever works out#when it comes to them." |
32 |
message[6] = "Hmm..." |
33 |
message[7] = "I could reset and try#my luck again..." |
34 |
message[8] = "Or..." |
35 |
message[9] = "I could accept what#I've been given and#wait." |
36 |
message[10] = "The King is only one#SOUL away now." |
37 |
message[11] = "It might be a good idea#to piggyback off the#next human instead." |
38 |
message[12] = "But..." |
39 |
message[13] = "Who knows how long that#will take and even#worse," |
40 |
message[14] = "If the next human would#be skilled enough to do#what Clover couldn't." |
41 |
message[15] = "..." |
42 |
message[16] = "I need some time to#think it over." |
43 |
message[17] = "This isn't the end." |
44 |
prt[0] = 1939 |
45 |
prt[1] = 1936 |
46 |
prt[2] = 1934 |
47 |
prt[3] = 1939 |
48 |
prt[4] = 1939 |
49 |
prt[5] = 1938 |
50 |
prt[6] = 1939 |
51 |
prt[7] = 1939 |
52 |
prt[8] = 1939 |
53 |
prt[9] = 1934 |
54 |
prt[10] = 1934 |
55 |
prt[11] = 1936 |
56 |
prt[12] = 1939 |
57 |
prt[13] = 1939 |
58 |
prt[14] = 1938 |
59 |
prt[15] = 1939 |
60 |
prt[16] = 1939 |
61 |
prt[17] = 1934 |
62 |
} |
63 |
} |
64 |
break |
65 |
case 3: |
66 |
if (obj_ending_flowey.sprite_index != spr_flowey_enter) |
67 |
{ |
68 |
obj_ending_flowey.sprite_index = spr_flowey_enter |
69 |
obj_ending_flowey.image_index = obj_ending_flowey.image_number - 1 |
70 |
obj_ending_flowey.image_speed = -0.25 |
71 |
} |
72 |
if (obj_ending_flowey.image_index <= 0) |
73 |
{ |
74 |
instance_destroy(obj_ending_flowey) |
75 |
cutscene_advance() |
76 |
} |
77 |
break |
78 |
case 4: |
79 |
cutscene_wait(1) |
80 |
break |
81 |
case 5: |
82 |
global.game_finished_pacifist_kill = true |
83 |
scr_savegame_metascr_savegame_metafunction scr_savegame_meta() //gml_Script_scr_savegame_meta
{
if file_exists("Save02.sav")
file_delete("Save02.sav")
ini_open("Save02.sav")
ini_write_real("00", "00", global.meta_flowey_introduction_count)
ini_write_real("00", "01", global.meta_flowey_fight_count)
ini_write_real("00", "02", global.game_finished_pacifist)
ini_write_real("00", "03", global.game_finished_pacifist_kill)
ini_write_real("00", "04", global.game_finished_murder)
ini_write_real("Deaths", "00", global.death_count_total)
ini_write_real("Deaths", "01", global.death_count[1])
ini_write_real("Deaths", "02", global.death_count[2])
ini_close()
} () |
84 |
game_end() |
85 |
break |
86 |
} |