1 |
if (global.flag[6 Second Dark Ruins light puzzle completion] == true) |
2 |
return; |
3 |
if keyboard_multicheck_pressed(0) |
4 |
{ |
5 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true) |
6 |
{ |
7 |
audio_play_sound(snd_switch, 1, 0) |
8 |
if (turn == true) |
9 |
turn = false |
10 |
else if (turn == false) |
11 |
turn = true |
12 |
if (i == 1) |
13 |
{ |
14 |
with (obj_lightp2) |
15 |
{ |
16 |
if (i == 2 || i == 6) |
17 |
{ |
18 |
if (turn == true) |
19 |
turn = false |
20 |
else if (turn == false) |
21 |
turn = true |
22 |
} |
23 |
} |
24 |
} |
25 |
if (i == 2) |
26 |
{ |
27 |
with (obj_lightp2) |
28 |
{ |
29 |
if (i == 3 || i == 1 || i == 7) |
30 |
{ |
31 |
if (turn == true) |
32 |
turn = false |
33 |
else if (turn == false) |
34 |
turn = true |
35 |
} |
36 |
} |
37 |
} |
38 |
if (i == 3) |
39 |
{ |
40 |
with (obj_lightp2) |
41 |
{ |
42 |
if (i == 4 || i == 2 || i == 8) |
43 |
{ |
44 |
if (turn == true) |
45 |
turn = false |
46 |
else if (turn == false) |
47 |
turn = true |
48 |
} |
49 |
} |
50 |
} |
51 |
if (i == 4) |
52 |
{ |
53 |
with (obj_lightp2) |
54 |
{ |
55 |
if (i == 3 || i == 5 || i == 9) |
56 |
{ |
57 |
if (turn == true) |
58 |
turn = false |
59 |
else if (turn == false) |
60 |
turn = true |
61 |
} |
62 |
} |
63 |
} |
64 |
if (i == 5) |
65 |
{ |
66 |
with (obj_lightp2) |
67 |
{ |
68 |
if (i == 4 || i == 10) |
69 |
{ |
70 |
if (turn == true) |
71 |
turn = false |
72 |
else if (turn == false) |
73 |
turn = true |
74 |
} |
75 |
} |
76 |
} |
77 |
if (i == 6) |
78 |
{ |
79 |
with (obj_lightp2) |
80 |
{ |
81 |
if (i == 1 || i == 7) |
82 |
{ |
83 |
if (turn == true) |
84 |
turn = false |
85 |
else if (turn == false) |
86 |
turn = true |
87 |
} |
88 |
} |
89 |
} |
90 |
if (i == 7) |
91 |
{ |
92 |
with (obj_lightp2) |
93 |
{ |
94 |
if (i == 6 || i == 8 || i == 2) |
95 |
{ |
96 |
if (turn == true) |
97 |
turn = false |
98 |
else if (turn == false) |
99 |
turn = true |
100 |
} |
101 |
} |
102 |
} |
103 |
if (i == 8) |
104 |
{ |
105 |
with (obj_lightp2) |
106 |
{ |
107 |
if (i == 7 || i == 9 || i == 3) |
108 |
{ |
109 |
if (turn == true) |
110 |
turn = false |
111 |
else if (turn == false) |
112 |
turn = true |
113 |
} |
114 |
} |
115 |
} |
116 |
if (i == 9) |
117 |
{ |
118 |
with (obj_lightp2) |
119 |
{ |
120 |
if (i == 8 || i == 10 || i == 4) |
121 |
{ |
122 |
if (turn == true) |
123 |
turn = false |
124 |
else if (turn == false) |
125 |
turn = true |
126 |
} |
127 |
} |
128 |
} |
129 |
if (i == 10) |
130 |
{ |
131 |
with (obj_lightp2) |
132 |
{ |
133 |
if (i == 9 || i == 5) |
134 |
{ |
135 |
if (turn == true) |
136 |
turn = false |
137 |
else if (turn == false) |
138 |
turn = true |
139 |
} |
140 |
} |
141 |
} |
142 |
} |
143 |
} |
144 |
if (turn == true) |
145 |
image_index = 0 |
146 |
if (turn == false) |
147 |
image_index = 1 |
148 |
if (turn == true && waiter == 0) |
149 |
{ |
150 |
obj_puzzle3bridgeroom.puzzlecount += 1 |
151 |
waiter = 1 |
152 |
} |
153 |
if (turn == false && waiter == 1) |
154 |
{ |
155 |
obj_puzzle3bridgeroom.puzzlecount -= 1 |
156 |
waiter = 0 |
157 |
} |