Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_lounger_snowdin_14d_overworld_yellow_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited()
2
if interact
3
{
4
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
5
    is_talking = 1
6
    switch npc_flag
7
    {
8
        case 0:
9
            with (msg)
10
            {
11
                portrait = false
12
                sndfnt = 99
13
                message[0] = "* This is the hottest spot in#  Snowdin. Quite literally."
14
                message[1] = "* I've wanted to come here for#  forever and this is finally my#  chance."
15
                message[2] = "* It was worth the wait. This is#  complete bliss."
16
            }
17
            npc_flag = 1
18
            break
19
        case 1:
20
            with (msg)
21
            {
22
                portrait = false
23
                sndfnt = 99
24
                message[0] = "* You know what the best part of#  this place is?"
25
                message[1] = "* No one knows why the water is#  so hot here!"
26
                message[2] = "* It's a mystery! Not a monster#  alive could tell you!"
27
            }
28
            npc_flag = 2
29
            break
30
        case 2:
31
            with (msg)
32
            {
33
                portrait = false
34
                sndfnt = 99
35
                message[0] = "* There are all sorts of theories#  of course."
36
                message[1] = "* Some say it's heated by hot#  rocks deep underground."
37
                message[2] = "* Some say it's caused by#  volcanic activity."
38
                message[3] = "* Some say it's heated by runoff#  from the Core in Hotland."
39
                message[4] = "* Whatever it is, the water is so#  relaxing that folks don't seem#  to care."
40
                message[5] = "* At least I know I don't.#  Everything just melts away."
41
            }
42
            npc_flag = 3
43
            break
44
        case 3:
45
            with (msg)
46
            {
47
                portrait = false
48
                sndfnt = 99
49
                message[0] = "* Ahhhh."
50
                message[1] = "* So nice and warm."
51
            }
52
    }
53
54
}
55
depth = -999