1 |
if live_call() |
2 |
return global.live_result; |
3 |
var xx = 580 + draw_x_offset |
4 |
var yy = 20 + draw_y_offset |
5 |
draw_sprite_ext(spr_bigfrog_frogger_frog, 0, (xx - 9), (yy + 10), (frog_scale * 2), (frog_scale * 2), 0, c_white, 1) |
6 |
shader_set(sh_flash) |
7 |
draw_sprite_ext(spr_bigfrog_frogger_frog, 0, (xx - 9), (yy + 10), (frog_scale * 2), (frog_scale * 2), 0, c_white, frog_overlay_alpha) |
8 |
shader_reset() |
9 |
shader_reset() |
10 |
draw_set_halign(fa_left) |
11 |
draw_set_font(fnt_mainb) |
12 |
draw_set_color(c_white) |
13 |
draw_set_valign(fa_middle) |
14 |
draw_text((xx + 16), (yy + 8), (": " + string(frog_count))) |
15 |
draw_set_valign(fa_top) |