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gml_Object_obj_macro_froggit_head_Draw_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha)
2
shader_set(sh_silhouette)
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, obj_macro_froggit_body.draw_silhouette_alpha)
4
shader_reset()