1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if place_meeting(x, y, obj_pl) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
cutscene_advance(5) |
8 |
} |
9 |
break |
10 |
case 1: |
11 |
cutscene_follower_into_actor() |
12 |
break |
13 |
case 2: |
14 |
cutscene_npc_walk(1161, obj_pl.x, (obj_pl.y + 30), 3, "y", "up") |
15 |
break |
16 |
case 3: |
17 |
cutscene_dialogue() |
18 |
with (msg) |
19 |
{ |
20 |
talker[0] = 1161 |
21 |
message[0] = "* I'll wait outside." |
22 |
prt[0] = 377 |
23 |
} |
24 |
break |
25 |
case 4: |
26 |
obj_pl.direction = 90 |
27 |
cutscene_wait(0.5) |
28 |
break |
29 |
case 5: |
30 |
cutscene_change_room(275, 160, 380, 0.1) |
31 |
global.cutscene = false |
32 |
global.party_member = -4 |
33 |
global.sworks_flag[50] = 1 |
34 |
break |
35 |
case 6: |
36 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
37 |
break |
38 |
case 7: |
39 |
cutscene_npc_walk(1168, obj_ceroba_npc.x, (obj_ceroba_npc.y - 20), 2, "y", "down") |
40 |
break |
41 |
case 8: |
42 |
cutscene_wait(0.5) |
43 |
break |
44 |
case 9: |
45 |
cutscene_dialogue() |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1161 |
49 |
message[0] = "* Where'd you go?" |
50 |
message[1] = "* It's like I blinked and# lost you." |
51 |
message[2] = "* Well, uh, don't do that# again." |
52 |
prt[0] = 370 |
53 |
prt[1] = 371 |
54 |
prt[2] = 370 |
55 |
} |
56 |
actor_follower = 1161 |
57 |
break |
58 |
case 10: |
59 |
cutscene_npc_walk(1161, obj_player_npc.x, (obj_player_npc.y - 20), 3, "y", "down") |
60 |
break |
61 |
case 11: |
62 |
global.party_member = 1171 |
63 |
cutscene_actor_into_follower() |
64 |
break |
65 |
case 12: |
66 |
scr_cutscene_end() |
67 |
instance_destroy(obj_player_npc) |
68 |
scene = 0 |
69 |
global.sworks_flag[50] = 0 |
70 |
break |
71 |
} |