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gml_Object_obj_mail_station_base_Step_0

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var mail_station_blocked = false
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if (global.geno_complete[2] == true)
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    mail_station_blocked = true
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if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && scene == 0)
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{
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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    image_index = 0
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    image_speed = 0.2
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    audio_play_sound(bell_sound, 1, 0)
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    scene++
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}
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switch scene
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{
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    case 1:
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    case 2:
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        if on_animation_end()
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        {
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            image_index = 0
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            scene++
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        }
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        break
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    case 3:
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        image_speed = 0
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        image_index = 0
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        if mail_station_blocked
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        {
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            scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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            with (msg)
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                message[0] = "* But nobody came."
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            if (!global.dialogue_open)
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            {
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                scene = 0
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                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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            }
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            return;
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        }
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        var x_distance = 64
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        while (!(place_free((obj_pl.x + x_distance), obj_pl.y)))
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            x_distance -= 1
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        instance_create((obj_pl.x + x_distance), (camera_get_view_y(view_camera[0]) - 40), obj_mail_whale)
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        scene = 0
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}