1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_set_alpha(mail_whale_shadow_alpha) |
4 |
draw_sprite(spr_npc_shadow, 0, x, (mail_whale_y_target + 30)) |
5 |
draw_set_alpha(1) |
6 |
draw_self() |
7 |
if (shader_on && sprite_index == spr_mail_whale_basket_clover_yellow) |
8 |
{ |
9 |
shader_set(sh_palette_swap) |
10 |
shader_set_uniform_f(u_palette_index, palette_index) |
11 |
shader_set_uniform_f(u_palette_texel_height, uniform_info[0]) |
12 |
shader_set_uniform_f(u_palette_texel_width, uniform_info[1]) |
13 |
shader_set_uniform_f(u_palette_x_offset, uniform_info[2]) |
14 |
shader_set_uniform_f(u_palette_y_offset, uniform_info[3]) |
15 |
shader_set_uniform_i(u_color_vect, uniform_info[4]) |
16 |
texture_set_stage(u_palette_tex, palette_sampler) |
17 |
draw_sprite_ext(spr_mail_whale_basket_only_clover, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha) |
18 |
shader_reset() |
19 |
} |
20 |
else if (shader_on == false && sprite_index == spr_mail_whale_basket_clover_yellow) |
21 |
draw_sprite_ext(spr_mail_whale_basket_only_clover, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha) |