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gml_Object_obj_mansion_kanako_dresser_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    with (msg)
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    {
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        sndfnt_array[0] = 391
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        message[0] = "* (You open a dresser#  drawer and see many#  neatly folded shirts.)"
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        if (other.npc_flag == 0 && global.party_member != -4)
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        {
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            sndfnt_array[1] = 102
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            message[1] = "* I don't think we need#  to look in there."
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            prt[1] = 338
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        }
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    }
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    npc_flag = 1
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}