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gml_Object_obj_mansion_kotatsu_Create_0

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scene = 0
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cutscene_timer = 0
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if (global.dunes_flag[42] >= 1)
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{
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    sprite_index = spr_mansion_kotatsu_moved
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    x = 199
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    y = 171
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    scene = 50
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    layer_set_visible("chairs", false)
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    instance_destroy(106768)
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    instance_destroy(106767)
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}